From a Certain Point Of View
Stay Scruffy My Nerfherder
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Fun and Games with Matt and Geoff

Under Pressure

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Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a development team's time and energy, it feels like crunch time has been a part of video game development since its inception. But, does it help? Why do we allow it? What choices can we make as informed consumers? Matt & Geoff get no closer than usual to concrete answers, but the questions need asking.

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