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The Scruffy Nerfherders D20

Session 23 - O Brother...

Case herds the Scruffy Nerfherders like Loth-Cats. Pho Sho is on a dark mission but when he rejoins his fellow nerfherders with the princess will they be able to survive the wilds without divine intervention?

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Session 23 - O Brother...
The Scruffy nerfherders

Scruffy Nerfherders Full Episode

Originally aired: April 12, 2018

Podcast Edited by Addy Thomas

Music: Purple Planet Music

Music: www.purple-planet.com

Certain Point Of View is a podcast network brining you all sorts of nerdy goodness! From Star Wars role playing, to Disney day dreaming, to video game love, we've got the show for you! Learn more on our website: https://www.certainpov.com

Support us on Patreon! patreon.com/CertainPOVMedia

Join us on Discord: https://discord.gg/wcHHer4

⏱️ YouTube Chapters

00:09 Welcome and Intros

03:14 Recap Roll

03:36 Jmike Recaps

06:14 Fosho’s New Mission

07:18 Riding the Warnocks

09:01 Approaching the Tower

11:05 Dropping into the Ship

14:01 Finding the Hatch

17:13 Getting Everyone Inside

19:15 Exploring the Ancient Ship

22:30 The Engine Room

25:29 Searching the Ship

28:42 Fosho Returns

30:24 Fosho Lies About Klebold

31:51 Searching for a Hyperdrive

34:30 Accessing the Ship’s Systems

40:54 Finding the Hyperdrive

43:20 Salvaging the Parts

46:35 Looking for a Way Out

53:02 Reaching the Hangar

54:08 Griff’s Master Appears

55:26 Outro

Transcription


00:09

Addy
Hey, Nerf herders. I'm Adi Thomas.


00:10

Ben
I'm Ben Milton.


00:11

Corey
I am Corey Putnam.


00:13

Jmike
I am Jmike Folson.


00:14

Case
And I'm Case Aiken.


00:15

Addy
Thanks for joining us for another episode of Certain Point of View. And actually, it's not Certain Point of View. It's actually the scruffy Nerf hers.


00:21

Ben
So I guess we're taking it from the start.


00:23

Addy
We're keeping starting it. Cause in Certain Point of Views, the Scruffy Nerf Hunters are a Star Wars D20 story. So it still works. This is still part of Certain Point of View. It's all found at our website, certainpov.com, so we're all good guys.


00:36

Ben
All right, calm down.


00:37

Addy
Certainpov.com Are you sure?


00:39

Case
Are you sure you don't want to take another pass at that?


00:43

Ben
This is gonna be a rough session.


00:47

Addy
Oh, like were giving so much shit to Case in the last session. Get off your high horns there.


00:56

Ben
I thought Case might actually kill me. At one point in time, he looked over like, shut the fuck up already.


01:03

Case
You have no idea how.


01:04

Addy
He also now is at the disadvantage where he has theadphones so hears all it sees all. Before, he was just the God of our game who was controlling everything. Now he has to deal with the senses of hearing everybody and every little thing that's happening now.


01:17

Ben
This is why God is vengeful in the Old Testament.


01:21

Case
While you're pondering, my camel man knew this.


01:23

Addy
But while you're pondering God's nature, be sure to check out our website, certainpov.com all of our podcasts are there. All of our social media is there. Again, certainpow.com let's go ahead and introduce the characters in our D20 adventure. I am Fosho, a Keldor Force adept who just newly has made a couple interesting choices.


01:45

Ben
Ben, like lifestyle choices. You made something.


01:49

Case
You're like, and I might be gay. He has recently made some lifestyle choices. He was there at Kelsey.


01:56

Jmike
Fair enough.


01:57

Ben
Fair enough. My character's name is F. Vazkiller. I am a human fringer who's kind of like a survivalist from the outer Rim.


02:03

Addy
Corey.


02:05

Corey
I am Hu Flung Dung. I am a Gungan soldier, failed pop artist growing up in the Dung flung bayou deep in the Manascrack Valley, right in the heart of Nabuti.


02:19

Ben
Every time it's funny to me, and I don't know why follow him every time.


02:24

Addy
Maybe we need to switch up his orders. Not that J. Mike is all of a sudden gonna come with something. Brilliant.


02:29

Ben
But I'm impressed that he was trying to pull a little bit of a backstory last time I did, I tried do it again. It was good. It made me feel good.


02:37

Jmike
So, jt, Mike, I am Stenbolt's newer. I am a Zagbac tech specialist. That's all I got. I got it this time.


02:46

Corey
Nice. Good job.


02:46

Addy
And then finally, we have the God and the all seeing eye of our game.


02:50

Ben
An all hearing ear.


02:51

Addy
And I'll be right here this time.


02:53

Case
I am your dungeon master and I try to dictate interesting paths for you all, but mediated by the God that is random chance. It's a duelist sort of perspective on faith here. But to that end, let's pay homage to that deity that is chance and have everyone roll a D20 for me.


03:14

Corey
Which one do I roll? Because these dice have been a curse.


03:18

Addy
11.


03:19

Corey
That's the wrong dice. 4, 9, 16.


03:26

Ben
Is that a back to back, James.


03:28

Corey
Back to back.


03:29

Jmike
Oh.


03:29

Ben
For the win. Thank you, dice.


03:31

Addy
Tell us how it is we got extra xp. Dude, don't.


03:33

Ben
Don't.


03:34

Jmike
Yeah, last time too.


03:35

Ben
Yeah, yeah.


03:36

Jmike
Okay, so the story so far, I.


03:39

Ben
Mean, we just happened.


03:43

Jmike
My time.


03:44

Ben
It's my time.


03:46

Jmike
So while Fosho was out dealing with his force issues, Grif, Phelous, Hoof and I were still going to the cave and we came upon and Finn. We came upon this huge creature that we could not kill. And so we just started running and we ran and then.


04:11

Ben
And we ran so far away.


04:12

Jmike
We ran very far. And failures. And Hoof got stung by moss. I think it was a moss.


04:20

Ben
It was moss.


04:21

Jmike
It was moss. Hoof got sick.


04:23

Case
Yeah. You guys didn't actually know that.


04:24

Ben
The.


04:25

Case
The actual name for it is fear Moss.


04:27

Jmike
Fear moss.


04:31

Ben
Fear monsters.


04:35

Case
Well, that ties back to man thing where there's no fear burn at its touch.


04:40

Jmike
Hoof and I got stung by ants,.


04:42

Corey
Which for the record, I did not get pissed about.


04:44

Jmike
Were they ants or were they something else? I don't know what they were.


04:46

Ben
That's what you're concerned about? Somebody peed on you? Yeah, you're the one who asked.


04:52

Jmike
Immediately.


04:53

Case
I was high on something in my head kind of. There was some kind of termite type creature.


04:58

Jmike
Termites. But he got stung by termites. And then Hoof sprayed himself with the fire extinguisher. And he also sprayed the creature in.


05:06

Ben
The eyes, the big creature.


05:09

Jmike
And then we kept running. And then these two winged creatures came out of nowhere. My knocks. And ate the thing almost. I think it was. They eat them or they just Bit him.


05:18

Case
They started eating its. Like they had latched on to its spinal column and were suckling at the neural energy being passed through its nervous system.


05:29

Jmike
Well, they were suckling at the neural energy. And then Griffin Finn like wrangled him in and we flew off on him up to the top of the mountain.


05:37

Case
Yep.


05:37

Jmike
And then foe was being seduced by the dark side. And apparently he found the princess were looking for.


05:45

Addy
I don't think being seduced. I think I.


05:46

Jmike
Okay, he will turn off seduced by the dark side.


05:48

Ben
Oh, dude, I hope you had orange eyes.


05:50

Jmike
Not gonna lie in the accident. It wasn't even hard.


05:52

Addy
I mean, I have sleep issues, so it makes sense.


05:54

Ben
No, it makes total sense. He caved when he saw the shiny finger.


05:59

Addy
Oh, I gotta do that. What are you gonna.


06:01

Ben
Where are you gonn? I'm ready to make some lifestyle choices. I'm not confused anymore. It all makes sense.


06:14

Case
So we opened with Faux Shou. Still in the chamber of Klebold.


06:21

Corey
Of secrets is where I thought he was.


06:22

Ben
Going with that Chamber of secrets for sure.


06:28

Case
Do you feel it?


06:33

Corey
Do you?


06:33

Case
Your friends are upon us. They mean to save you.


06:38

Ben
It's a little pressure.


06:39

Case
They mean to fight me. You must go. Take the lady. She waves around.


06:46

Jmike
Hello.


06:51

Addy
Hello.


06:53

Case
Meet them. Tell them you've escaped my grasp. Sell them on your escape from me. Tell them how you bested me. And go return to the Greenlands. Go to that place and do as we have discussed.


07:14

Jmike
Very well. Good.


07:18

Case
It's all going according to plan. And that's when we cut to everyone. Riding upon the warnocks. Finn was steering one and it had. It had faileous. Did it also have hoof on it? Okay, so Griff has hoof and stimbolt. So Finn's like. Yeah. So you guys saw the land Nox before? Those were the failed experiments.


07:47

Ben
Yeah.


07:48

Case
Years ago, generations back, someone tried to breed these things into being weapons of war. So we're riding the ones that were successfully bred that way. The mountains are pretty dangerous because these things will latch onto you and just suck your brains out.


08:03

Addy
Nice.


08:05

Ben
Good to know. Oh, you mean it in a different way.


08:09

Corey
My bad.


08:12

Case
We've all made that joke.


08:21

Corey
Sorry.


08:22

Ben
The moss things are still affecting me.


08:26

Case
No, no, it's fine.


08:29

Ben
I mean, if you're into that sort of thing. No judgment.


08:34

Jmike
Okay, Ms. Tyrrell.


08:35

Case
We all know how it is to be to court a comely lass and try to get her to have some private time. Like we all get the joke.


08:43

Corey
Yep.


08:43

Jmike
Okay.


08:44

Corey
All right. Good. Good.


08:45

Case
I'm glad to see that Some sort of weird floppy haired or floppy eared creature such as yourself has such a good sense of humor, just like us.


08:53

Corey
Good. All right.


08:54

Case
You must be one of the good ones.


08:56

Ben
Oh, yeah,.


09:00

Jmike
I am.


09:00

Ben
Yeah.


09:01

Case
But we're going to face one who's not one of the good ones. Tell him, Grif. I don't want to talk about it. It was pretty bad, but we should be going higher. And he pulls up on his warnock, and it starts to flap up higher and higher. So you guys are actually coming above where this. This tower is? It appears when you're looking at it, that its propulsion systems are facing straight up. So it's something that, like, crashed directly into the ground? Yeah, but it is overgrown with vegetation all around it. So it's been here for centuries. You don't think that this is a recent thing? It might be one of the original ships.


09:49

Corey
Griff, have you seen this before?


09:53

Case
Once, years ago. I need to keep going higher. And he keeps on guiding his warnock. And Finn follow suit. We need to go high. The tower has defenses. We can only come from at specific angles.


10:12

Ben
What tower?


10:14

Case
The one before you.


10:16

Jmike
Oh, that.


10:16

Ben
That's the tower ship.


10:20

Case
You think this is one of the ships that we had discussed before? Yeah, guess that would make sense. We know it's a bastion of advanced technology, but the Warnocks had always prevented people from really colonizing it.


10:33

Ben
Wait, the Warnocks live in that thing?


10:34

Case
They live all around here.


10:36

Ben
Oh, do they live in it?


10:39

Case
Not many have ever made it in and out and survived.


10:42

Ben
Oh, great.


10:43

Case
I only did the once.


10:45

Ben
How many times have you not survived? Hey,.


10:50

Case
Touche. I thought I was the good fencer in the group, but apparently I made.


10:59

Corey
Funny.


11:00

Case
That was a witty Barb, my backwater friend.


11:03

Ben
Thank you. Thank you.


11:04

Corey
Good job.


11:05

Case
Yep. Oh, yeah. Waka, waka. So when you guys have almost reached a height, like, directly above the tower? Not quite there, but almost. Griff's like, well, I think this is about high enough. And he spins the warnock around and lets go. And then Flash falls towards the tower.


11:28

Ben
Holy crap.


11:28

Case
Who was riding with Grif?


11:30

Corey
I was.


11:32

Ben
Yep.


11:32

Case
So you start going too.


11:33

Addy
Yeah.


11:34

Corey
Am I still, like, high off this moss?


11:37

Case
Yes. Yes. You're like, you are not taking this well.


11:43

Addy
Not like this.


11:45

Ben
Oh, yeah. This is how it's going to happen.


11:48

Addy
We got 28 vitality.


11:52

Ben
Let it happen.


11:54

Case
Okay, well, that was easy.


11:58

Ben
Turn it to the dark side.


12:01

Case
Meanwhile, Finn does the same. And the three of you fall. As you guys are falling, you feel like your descent is being angled and so that you Are seem to actually be coming in sharper than what gravity would allow. So that you come to what? If this were a rocket ship, this would have been the exhaust port for its propulsion. And kind of like in Empire Strikes Back, where Luke sort of like falls down the hole in sort of a weird trajectory. You guys go into the exhaust port, this massive structure. And first we're going to go with Griff and Hoof, who, as they fall in, Grif grabs Hoof by the neck and jams the bayonet of his blaster into the side of the wall as you guys are falling, slowing your descent until you finally come to a stop.


13:11

Ben
Unhand me.


13:12

Case
Likewise, Finn grabs Stimbolt, shouts, grab Faileas.


13:20

Jmike
Do I have to?


13:21

Ben
Come on, man. Not like this.


13:30

Case
And I assume you guys take hands. And he jams his bayonet into the side. It wrenches your arm, but you guys are able, just barely, to. To keep connected as you slice into the wall and slow your descent. Finn lets out a grunt like he's clearly hurt his arm.


13:52

Ben
Don't let go. Don't let go.


13:55

Case
I don't want to. I don't want to, guys.


13:57

Addy
Don't let go.


14:01

Case
Griff and Finn are like, all right, look for a hatch. Everyone get spot checks, please.


14:09

Corey
I'm really bad at this. Oh, God, I'm good at this. 19.


14:16

Ben
19.


14:18

Jmike
Oh, you're.


14:19

Ben
Oh, you rolled an actual 19. Yeah, champ.


14:24

Case
I got three.


14:25

Corey
Damn it. 17. Oh, how the tables have turned.


14:30

Case
Anyone who got above a 16.


14:33

Corey
Woo.


14:34

Case
Can see a hatch a little ways.


14:39

Ben
I can see clearly now. A hatch is them.


14:43

Case
Or like a little ways below them.


14:45

Corey
Misa can see a hatch a little ways below me.


14:49

Case
There you go, Hoof. You try to make a jump towards the hatch.


14:53

Ben
You can do it. I mean, probably not with that roll, but you could do it.


14:58

Corey
Yeah.


14:59

Case
What'd you get?


15:00

Ben
Three.


15:01

Corey
Three. All right, see, so I'm doing the worm in midair.


15:08

Case
Meanwhile, put a wallet in his mouth.


15:10

Ben
He's having a seizure.


15:13

Case
So Stembalt is anchoring failures Failius. What is your jump check? Because you would have to be the one to go first.


15:22

Ben
Oh, I had a 19.


15:24

Case
Okay, so you actually make it over to this hatch and grab ahold of it. Give me a reflex saving throw to see if you can catch Hoof before he falls to his death.


15:34

Corey
Please save me.


15:35

Ben
3. Oh, yeah.


15:40

Jmike
I love you.


15:42

Addy
Isn't it appropriate that you got a Star wars quote?


15:46

Ben
I did ask a master plan for something. I want to use my.


15:53

Corey
Use the force.


15:55

Ben
My heroic surge. Okay, yeah, Just to grab him. I mean, there isn't a plus two, so. 18.


16:14

Jmike
All right.


16:15

Case
Yeah. So you reach out, you try to catch him. He slips through your hands, but then you swing like you go with your other arm, and you successfully grab him finally and pull him up.


16:26

Corey
Not there.


16:29

Case
All right. It's kind of a. Cramped little platform right there for the hatch.


16:33

Ben
You're welcome.


16:34

Jmike
Thanks, man.


16:35

Case
Felius, could I have you do a computer use check to open up the hatch?


16:43

Ben
18.


16:44

Case
All right. So you find a panel, and even though this is ancient structure that by all rights should not be functioning anymore, there is still basic power going on. And the hatch opens up. So now you're able to sort of get in there and make some more room. Next up, Stembalt, Make a jump check to try to get over to them at 18.


17:13

Jmike
Oh.


17:14

Case
You deftly land on the edge of the platform. You're like, got this guy's.


17:21

Ben
Look at you.


17:22

Case
Think you're tight? Yeah, actually. Do you want to.


17:24

Ben
That's how you do it.


17:26

Case
We'll play that out, actually, if you want.


17:31

Jmike
Right.


17:32

Case
Yeah. You're swinging off of. I swung off of Finn's.


17:34

Jmike
Finn's arm did a backflip and made a layer. Oh.


17:37

Ben
All right. Calm down.


17:39

Jmike
And landed like a heroic leap. Like some superhero movies.


17:43

Ben
The fist of grab.


17:44

Jmike
Yeah.


17:44

Ben
Fist to the ground. That's really hard.


17:54

Case
Finn and Griff both rear up their legs and kick off, pulling the blades out of the edge of the chamber. And let's actually find out what they do.


18:08

Ben
I should have let you die. I'm really regretting using that heroic surge.


18:14

Case
Griff makes the jump easily. Finn almost falls, but Griff catches him and pulls him up as well. That's some good moves, Felius.


18:27

Ben
Thank you.


18:28

Case
You betcha. All right, let's. Let's carry on. Your friend's somewhere in here. I can feel the darkness.


18:37

Ben
What did you do?


18:42

Case
You guys.


18:43

Corey
You saved my life. I am eternally grateful.


18:45

Ben
Oh, damn it.


18:48

Addy
You gotta. Gotta come get life. Dad.


18:52

Ben
Really would rather have a boy dookie, to be honest with you.


19:00

Addy
He's amended. By the gods. This is going to end badly.


19:06

Ben
He already knows there's a bigger fish. And now he's got me a life dead. I'm going to get cut in two.


19:15

Case
So you step into this next chamber, and this appears to be. First of all, you appear to be stepping onto the. The wall of a service duct. So this is an area for them to work on repairs. But because the ship is facing nose down, you guys are 90 degrees. For what the layout of the actual room is supposed to be. So it seems to be like a large tunnel that runs around the exhaust portal. So Griff is like, so you. If. If your story is true, then this is a. What must have been one of the early ships that came here. It's been a place, a contested place for generations and generations.


20:16

Ben
Contested by who? By between all the different.


20:18

Case
The different houses.


20:19

Jmike
Yes. Okay,.


20:22

Ben
So guys, we gotta find a hyperdrive. If we can find a hyperdrive in here, we can get off this planet.


20:29

Jmike
Yeah.


20:30

Case
What is a hyperdrive?


20:33

Ben
It is an engine that allows us to move from galaxy to galaxy quickly.


20:42

Case
I see. All right, that's.


20:48

Ben
Ours is on. Our ship is broken. But if we had one, then we could leave.


20:56

Case
Well, that's. That's interesting. Yes. Maybe. Maybe here. Maybe. Maybe the Dark One is protecting such a thing.


21:08

Ben
The Dark One? Yes, he's here on this ship.


21:13

Case
I can sense him.


21:15

Ben
What happened to foe? We can really use him.


21:20

Case
Well, let's press on. This way. I came once before with my master.


21:27

Addy
Before.


21:30

Case
We faced him before. Once before. Let's press on.


21:33

Ben
Okay, lead the way.


21:38

Case
He walks a ways along this corridor and comes to what appears to be a portal on the ceiling. But you understand that given your positioning, that it is just the other wall. And so I was like, feli, since you were able to get that door open before, if I give you a boost. Yep. Let's make it happen.


22:07

Ben
All right.


22:08

Case
So he boosts you up to the door and you find a computer panel.


22:15

Ben
18.


22:17

Case
Yeah. You pretty deftly open it up and he pushes you up further to actually climb into the room and tosses a rope up to you so you can hold it off and everyone climb up.


22:30

Corey
Climb on up, guys.


22:36

Case
You climb into this next chamber. This appears to be sort of like a secondary engine room, or rather engine monitoring station, not actual engines going on here. So lots of like, older terminals and. And obvious workstations. Again, they're all at a 90 degrees angle from your access point.


23:06

Jmike
What?


23:06

Case
Are you guys going to look at anything or just continue on?


23:12

Ben
Let's try. Oh, look for another fire extinguisher.


23:15

Jmike
Extinguisher.


23:16

Corey
I need those. I use my last one.


23:19

Case
Give me a spot check.


23:22

Corey
Which dice do I use? This one sucks. Sixteen plus.


23:31

Ben
Minus two.


23:33

Corey
Damn it.


23:37

Case
Next to the way that you came in, you see a very old and rusted cylinder. But the design hasn't changed very much over the. Over the millennia. And you're pretty sure it's another fire extinguisher?


23:50

Corey
It's just a little rusty. It's still good. It's still good.


23:52

Ben
There's something we can't defeat. You don't know. That was a good one too.


24:04

Addy
Not as good as Corey's.


24:06

Ben
No, no. The fact that Corey actually landed one was amazing.


24:09

Case
It's true.


24:10

Corey
And it was on accident.


24:17

Case
I feel like you're about to say something.


24:18

Ben
No, no.


24:19

Case
Okay.


24:22

Ben
Just awkward silence. I just wanted to see how long.


24:25

Addy
The awkward silence would go on for.


24:27

Ben
About six seconds. The better question is three hours later.


24:32

Case
The better question is in the actual edit, how long does it go? Okay, so you guys continue on and you come to another. Like you open a door in the room and there's this long drop, which you understand is actually just the hull of the ship, but it runs. It's now facing straight down and you can see that there's additional doorways along the way that have very tight ledges. It's the frame of the door that you think you could probably drop down to with the rope. So Griff extends down the rope. It goes about 50ft. Would someone like to climb down to try to open the closest door to there?


25:29

Ben
He did the backflip. He should do it.


25:31

Corey
Alright, you do it.


25:32

Ben
Yeah.


25:32

Case
Alright, so Stembelt, first off, give me a climb check to get down to the door safely.


25:36

Ben
Tears tribute.


25:40

Corey
All day.


25:43

Jmike
Seventeen.


25:44

Case
Okay. Yeah. So you successfully descend and at the next door you get to. Or not. Like the door. At the bottom of the rope you get to a computer panel. So give me a computer use check to open the door.


25:56

Ben
20 Cut the yellow wire.


25:58

Case
Yeah, yeah. You pop that door open, it kind of jerks a little bit. It's very rusty, but it ultimately opens. Inside here appears to be a living quarter. Everything is sort of toppled about.


26:15

Ben
All right, well, I don't care what you smell, get in there. Oh, okay.


26:19

Case
It's funny you should mention that. It does smell bad. There is a skeleton in there.


26:22

Ben
Oh, that's a body.


26:24

Case
But aside from that, it's fairly nondescript. It was a small living space.


26:29

Ben
I thought you'd say it was a small body. Great. We found another one of Addie's dead kids. Aw, too soon.


26:38

Case
All right, so Grif holds the rope and allows everyone else to get to climb on down. Could I have climb checks to make sure that you get down safely?


26:46

Corey
Suck at climb checks.


26:48

Ben
See?


26:52

Corey
Might as well just like not even grab the rope and try to jump down. Cuz I rolled a one.


26:56

Jmike
We both rolled one.


26:59

Ben
We both got a three.


27:00

Corey
Yay.


27:01

Ben
We're both dying together. I don't have a heroic Space to save us.


27:06

Case
You guys start slipping, and it becomes apparent that you're going to fall to your death. Griffin, Finn, both do ridiculous acrobatics to ricochet off the walls, catch you, and then bounce into the room, somehow saving both of your lives.


27:26

Corey
Whoa.


27:27

Jmike
As if you.


27:28

Addy
Let's do it again.


27:29

Case
As if you have plot armor.


27:31

Ben
As if you have plot armor. Plot armor plus bad rolls.


27:37

Corey
Yeah.


27:40

Ben
Oh, damn it. I can't. Wish he had killed us there. That would have been the best.


27:44

Case
Yeah.


27:45

Corey
Both of us.


27:46

Ben
Yeah, Just splat.


27:48

Corey
I would have done the Austin power moves where I move you in front of me before we hit the ground. Why won't you die?


28:00

Case
All right, so you guys get into that room. So Grif straightens up. You can hear his back crack a little bit. And goes, ugh. This is going to be a long one.


28:10

Ben
Right? That's what she said.


28:13

Corey
Hey.


28:14

Ben
Oh.


28:16

Case
Fast forwarding to when you guys finally make your way down the hallway to a sufficient distance, you guys come to a. Finally come down to a door that opens to a hallway that runs perpendicular to the way you were going. And as you walk along it, in the distance, you spot a familiar face. Fo Shou stands before you.


28:46

Ben
For real?


28:57

Case
Fo Sho said you.


28:58

Corey
Doth my eyes deceive me?


29:02

Case
Is that the Lady Lian? Did you save her?


29:05

Addy
Yes. We just. We just barely. Barely escaped with our lives. We. Well defeated.


29:11

Corey
We.


29:14

Ben
Hey, Misa, you doing.


29:23

Addy
Got plenty of time for that. I'll put my fun gun away.


29:27

Case
Hold on. Is the Dark One. He's still out there, isn't he?


29:31

Addy
I can't wait to sense him right now.


29:35

Jmike
Did you miss me? Always.


29:38

Ben
I wish I had.


29:42

Addy
I feel like there's some subtext to that.


29:50

Corey
What does that mean?


29:51

Ben
Nothing. Nothing. You're the best. Love you, buddy.


29:54

Corey
Duck up, dim witted, scruffy looking nerd.


30:01

Ben
Game's over.


30:16

Addy
All right, so back to what I actually say in response.


30:19

Corey
Meanwhile, three hours later,.


30:24

Case
I still sense him. He seems to still be about here.


30:27

Addy
But it's the darkness. The dark side is strong.


30:30

Corey
And this place.


30:32

Addy
And.


30:33

Case
Yes, we've known that.


30:34

Addy
Yes. But Klebold is dead. We. We barely. We barely managed. I even have his blade here.


30:42

Case
You killed him?


30:43

Addy
Yes.


30:45

Ben
All right.


30:46

Case
Truly are powerful. Divorce.


30:49

Ben
Wow. Well,.


30:54

Jmike
I.


30:57

Addy
You know what I did?


30:58

Ben
Wow.


30:58

Addy
Smashed his face into the ground. Noice.


31:06

Ben
He stared at me. At you? So creepy.


31:13

Case
Truly, you are. Finn is just awestruck.


31:22

Addy
He's.


31:22

Jmike
Oh.


31:23

Case
Oh, wow. You're certainly the most powerful force user we've ever seen. Then if you could do that to the Dark One?


31:36

Ben
He's not even a real Jedi. What are we talking about here?


31:38

Case
I don't know what a Jedi is.


31:40

Ben
This person.


31:43

Addy
There's much we can share with each other here. As far as learning what we can do with the Force. And we can take down so much together.


31:51

Case
So is this place safe?


31:53

Addy
Or should we still.


31:54

Case
I still sense the darkness here.


31:56

Jmike
Is it.


31:56

Addy
We should leave from here. We should go back home.


31:58

Ben
No, no. We should get a hyperdrive and then we can go back home.


32:03

Addy
But is it the hyperdrive? What were getting back from the lady's father?


32:08

Ben
Maybe. But if we wouldn't have to take theirs, then we can take this one. All the better to one both. Or both. We could go hyperdrive.


32:15

Corey
Hyper hyper drive to the second power.


32:19

Ben
I don't think that's how it works.


32:21

Corey
I tried.


32:22

Jmike
Yeah.


32:22

Ben
No, I.


32:22

Addy
These are moments. These are moments where I miss our authorian friend. He could say whether or not hyperdrive is a possibility. He would never go hyperdrive.


32:32

Ben
He'd go like meh drive,.


32:36

Case
Since you'd.


32:37

Addy
Save that power for a rainy day.


32:39

Case
Since we don't know what a hyperdrive.


32:43

Jmike
Is,.


32:45

Case
Probably best to search the tower. Since now the darkness has been slain here, right? Even if its spirit still lingers, at least we can do something with it.


32:58

Ben
I like where you're going with this.


32:59

Case
I completely agree.


33:01

Addy
I would say that we should hurry because I don't think it's wise to stay here, even while these spirits linger here.


33:06

Case
This is probably fair. The war Vorknox are still around and very well might have infested this tower as well. And there are creatures all about. Regardless, more of those ogres are certainly in the sub levels just as we encountered them underground.


33:24

Ben
Well, the hyperdrive would probably be in engineering. And engineering is going to be near the engines, which is going to be back towards the top of the tower.


33:34

Corey
Is there a computer in this room?


33:37

Case
If you give me a spot check.


33:42

Ben
Here we go.


33:47

Corey
This one. Oh, wrong choice. Oh, wait, hold on. 14 Plus minus 2 12.


33:56

Case
While there is not a computer terminal in the room that you're in, you can infer from the basic layout and how it sort of corresponds to, like, your understanding of general ship layout that there's probably a communications terminal, what would be off to the right of this. Of this hallway that you're in, but it's actually directly above you in a room, like a door that's above you guys.


34:21

Corey
Based on my understanding of ships, I think there's a Conflict that we can use directly above me.


34:30

Case
Okay. Can I give you a boost please?


34:34

Jmike
All right.


34:34

Case
He boosts you up. Give me a computer use check to see if you can open that door. Nice door.


34:39

Ben
Use the 20 +6 23.


34:46

Case
Yeah, that door opens.


34:48

Addy
Wow.


34:51

Case
And you're able to pull yourself into this room. This is clearly a like a communication station. And you've got a computer terminal now interacting with it. It seems to be in like a low power reserve mode. So it's not giving you full information, but you can get basic diagnostics from it. So give me a computer use check to actually figure out what's going on.


35:17

Corey
What was my plus computer? 6:23.


35:21

Case
All right. You get it up and running. It is comically dated in terms of its layout. The screen. Hold on guys.


35:33

Corey
It's comically dated.


35:34

Case
Give me a second. Yeah. The display technology seems like a format that you can't even imagine people even trying to use.


35:48

Corey
Display technology looks like a format that I can't even use.


35:52

Case
But you are able to make it out. The actual text that shows up is in common. But it's this. Even though it's sort of, you know, it's a computer. So it's still using a DOS, Windows 90. No. Even though it's not using like colloquial speech patterns or anything, it's still seems to be in an archaic form of comet.


36:12

Corey
Okay, so what do I make?


36:16

Case
But you are able to make out a basic layout of the ship. Now you know that from the schematics that you're looking at that the way that you guys came ran along the exhaust port. But the actual engine is not nearly as far up as where you guys came in from that. In fact, it is actually in the chamber directly above where you are would be the beginning of the actual main engineering station.


36:40

Corey
Okay, so.


36:44

Case
The problem is that the chamber that you're in is not just a small room. And that because it's been turned over, it is about a 30 foot climb up there along sort of a circular room space.


37:02

Corey
Okay, so. Alright guys. So I'm like yelling down the hall. So I think what we need is in the chamber above us. But there's like 30ft and I'm suck at jumping. So what do we do?


37:23

Ben
He jumps.


37:24

Case
Well, here.


37:25

Jmike
If I.


37:26

Case
If I extend my hand. Can you help me up there?


37:29

Corey
Yes.


37:29

Case
All right. You need somebody with plot armor to do this. Griff grabs your hand and pulls himself up. And Finn, stay down there until we figure things out. Any of you others coming up?


37:43

Ben
Mm.


37:45

Jmike
I'll Come up.


37:47

Case
Griff extends his hand down to Stembolt. All right, pulls up Stembolt.


37:54

Ben
Hey, what are you guys doing up there?


37:55

Jmike
Good to see you. A lot of grunting.


37:57

Case
Hey, buddy. All right, so you guys are in this chamber. So like I said, it's sort of a circular shaped room, but now it's tipped over on its side. So you can either walk a sheer wall, which would be the floor, or the ceiling, or you can go along the sort of, like, curve, which will be pretty easy to go the first 15ft, but this last 15ft will be at an incline or not an incline. Pardon me, an inverse, as it were. Like, so it'll be a slope. And then this is hand gestures I'm making for the audience.


38:39

Corey
Dilemma indeed. Is there anything that we can throw a rope at to connect?


38:49

Case
Oh, you have a grapple hook.


38:50

Corey
Can a grapple hook make a grapple hook?


38:55

Case
There's like, bulkheads and whatnot. So if someone was able to climb up to it, you could easily secure it. It'd be difficult to just hook onto anything.


39:06

Corey
What do we do?


39:07

Case
What about Grif?


39:08

Corey
What do you suppose we should do?


39:11

Case
Well, my arm's hurting a bit after that. Think catching all of the weight of you on. On my blade arm not doing so hot. So maybe someone else should do the climbing for a moment.


39:24

Ben
That's you stumble.


39:26

Jmike
Guess it's me.


39:27

Ben
That's your cue.


39:28

Corey
That's your cue.


39:28

Case
Here, take the rope.


39:29

Jmike
Okay.


39:32

Case
All right, so give me two climb checks. The first one with advantage. The second one without anything.


39:37

Ben
Wait, can't you, like, force lift us.


39:39

Addy
Up about a week after the fight?


39:42

Ben
What fight?


39:44

Corey
The mental battle he went through deciding if he wanted to go through the dark side or not.


39:48

Addy
You guys don't know anything about that.


39:51

Case
Okay, so you easily climb the first chunk of the way. Now to the harder part of the climb.


39:57

Addy
I already told you guys,.


40:00

Case
One roll by itself.


40:01

Corey
Stimbolt, she's climbing.


40:04

Case
We need to know what happens. You successfully climb up to the top door and find a way to secure a rope to one of the bulkheads. I got it. All right.


40:16

Ben
He did a thing.


40:17

Case
While you're up there, do you want to do a computer use check to open that.


40:19

Ben
That door?


40:23

Corey
Ooh, fancy.


40:26

Jmike
35.


40:27

Ben
What?


40:28

Corey
Oh, yeah.


40:30

Case
Yeah. Okay, so that successfully opened every door.


40:32

Corey
In the shit on accident.


40:40

Case
I mean, he is your tech specialist.


40:43

Jmike
What?


40:44

Case
Suckers. Remember, you found him working on a.


40:48

Ben
Ship and you should probably have your computer use more. I think we should.


40:52

Jmike
How about that?


40:53

Ben
I'm fine with that. That's Fine.


40:54

Addy
It'd be more of a possibility if he wasn't always running away.


40:58

Case
So with the open door, Stumble's easily able to pull himself up. Hoof and Grif are able to climb up the rope into this chamber without falling this time.


41:13

Ben
Roll.


41:15

Case
They're able to take their time. It's not particularly stressful. And they're able to get into the engineering room.


41:20

Ben
Roll.


41:21

Case
Now. Above you see this antiquated hyperspace engine? It is massive.


41:34

Corey
How big is this hyperdrive? Like, are we even gonna be able to carry this out of here?


41:38

Ben
That's an excellent point.


41:40

Addy
The actual backwards compatible guys.


41:43

Case
The actual drive itself is about the size of a minivan. Jeez, how are we getting this out of here?


41:52

Ben
I got a bag of holding.


41:53

Jmike
Oh, God. Anyway, how are we getting out of here, guys?


41:58

Corey
Gravity. Let's just drop it through the door.


42:00

Case
Can we. I like the best. Can we dismantle it? Maybe in the parts where each of us are dragging something. You guys know more about this than.


42:14

Ben
I have to put it back together again.


42:17

Addy
Yeah, you're the engineer.


42:18

Ben
I'm not the engineer. I'm the Fringer.


42:21

Addy
Yeah, but don't you have. Weren't you the guy who fixed the engines? Don't you have some special.


42:25

Corey
You did fix the engines.


42:28

Case
Maybe you should get up here if you're so good with engines.


42:32

Corey
If that's what you're really doing down there.


42:34

Addy
Right? Is that. Or he's smoking. The weed monster.


42:38

Corey
The weed monster.


42:41

Case
But that fear monster is pretty rough. Yeah,.


42:44

Ben
Well, yeah, I mean, I can probably put it back together again if we can. All right, let me get up there. Can you just, like, forcelift me up there?


42:51

Addy
All right, sure.


42:52

Ben
Force lift me.


42:53

Case
All right. He forcelifts you.


42:56

Addy
I make sure he.


42:57

Case
Fosho. You feel very little effort in doing so, actually.


43:02

Jmike
Ooh.


43:05

Addy
Do I accidentally, like, go a little too fast?


43:07

Case
No, no, no. You're not, like, super strong, but the normal tax that you would feel from it isn't. Isn't there.


43:14

Ben
I see.


43:14

Corey
If you've gotten stronger.


43:18

Ben
Feeling good about yourself, aren't you? All right, thank you.


43:20

Addy
All right, I'm waiting for you to take a look.


43:22

Ben
Is there a hyper. Like, am I looking at a hyperdrive?


43:24

Case
Yeah, there's a hyperdrive.


43:25

Ben
It's a hyperdrive about the size of a minivan, which doesn't exist. Okay, let's see. How can I do a repair check and see?


43:34

Case
Yeah, repair check to see. Yeah, fine.


43:40

Ben
5, 8, 3, 33.


43:47

Case
Okay, so while this is a very old structure, the principles have remained the same over the past several thousand years of the Republic. So you def. Yes.


44:02

Ben
So do I know what's wrong with our hyperdrive? Do I know specifically what's wrong with our hyperdrive? Like, do we need just, like, one small piece, or do we really need to take this whole thing? Can I just be like, oh, really? This is all we need out of this hyperdrive to make this easier?


44:17

Case
Yes. You can figure out the parts that were burned out. However, the miniaturization process of those parts over the past thousand years has still left them being fairly large.


44:29

Ben
Okay, so we don't need the whole minivan, Right?


44:31

Corey
Yeah.


44:32

Case
You've been able to isolate specific components, Actual power source for the ship. It only has reserves here, and you're not able to. You would not be able to take the actual batteries that are still functional here.


44:46

Ben
Are the batteries on our ship working?


44:50

Case
Some of it is. You'd have to come. It's been a while since you were directly looking at it. The main thing that was an issue at the time Was that it was burned out.


44:58

Jmike
Right.


44:58

Case
Okay.


44:59

Ben
Well, let's just take the parts that I think we need that I know we need, and we'll worry about batteries later.


45:05

Case
Actually, you know what? Give me. I'll let you do a repair check on this one in terms of figuring out what you actually need for the ship.


45:16

Ben
32.


45:18

Case
Okay. So you know that the Susan both had damage to its actual hyperdrive as well as actual power source. Or we'll say fuel loss. This ship does not have the fuel to replace it. But you think that House Tiank did have that powering their main structure. Perfect. So you can take out the components.


45:44

Ben
For the power from House Young, right? Yeah. That's brilliant. I love that. That way, we don't have to dismantle their power source. We just got to borrow some battery life.


45:56

Case
So isolating the parts, which are still huge, they. It's about the size of a person.


46:04

Ben
That's better than a car.


46:07

Corey
All right.


46:08

Ben
Let's leave hoof in its place and take the parts.


46:17

Corey
I volunteer as tribute.


46:20

Jmike
No.


46:21

Case
It takes some time, but you're able to get the part out. You had a really good repair check, and it's heavy, but you're able to lower it down with the rope.


46:29

Ben
Not the force, Eddie.


46:30

Case
Don't use that.


46:30

Ben
You wouldn't need to.


46:35

Case
Is there anything else you guys want to do in the ship?


46:40

Ben
All right. Addie says that he killed some bad guy, but there's still evil spirits here. There's giant warbirds outside and allegedly, maybe some of more of those trolls downstairs. If we keep going deeper into the ship, I say we go home. J. Mike has an idea.


46:59

Case
Stem boat. You don't need to raise your hand, by the way.


47:04

Jmike
Can we check for.


47:06

Ben
Shut up.


47:07

Jmike
Can we check for first, spare weapons and things and then secondly, a vehicle of some kind.


47:15

Ben
Oh, let's get a land speeder.


47:17

Jmike
If there is anything left here in the ship that isn't completely destroyed or lost in time.


47:28

Case
From the terminals that you have access to, you can infer that the armory is deep underground at this point.


47:35

Jmike
Through that.


47:36

Case
Okay, and as far as you can tell, there's no landspeeders on this ship. You can't confirm, but the hangars appear to be areas that would have been. They're not showing anything there or like locked into any sort of place. So there's no like escape pods or anything that's like in a storage area that connects to the actual ship. So they might be physically sitting down there, but they're like sitting loose.


48:05

Jmike
You guys want to go check it out? What?


48:06

Corey
No.


48:09

Addy
Idea.


48:12

Ben
Yeah, sure, let's check it out. You think we should check it out? Stimbol?


48:16

Addy
I mean, if we be the computer.


48:18

Ben
Use guy faster does it?


48:22

Case
What?


48:22

Ben
I don't know.


48:24

Jmike
And if we can get back to the place faster, it'd be great.


48:28

Ben
Could we take the warbirds all the way back?


48:31

Case
Well, you jumped off the warnocks that you rode here.


48:33

Ben
Oh gosh. We would have to get back by foot. Yeah, yeah.


48:40

Case
I mean, there's other ways.


48:41

Ben
Yeah, place is like swarming with warnocks that will suck your brains out. And carrying a person weighted like pieces.


48:49

Case
Of the lady and the lady.


48:51

Ben
Oh, and the lady. I forgot. What has she been doing this whole time? She hasn't said a thing yet.


48:56

Addy
You know, checking out who flown over there.


49:00

Ben
Look at his ears.


49:02

Corey
Yes,.


49:07

Addy
We missed out on who J. Lake should be playing.


49:12

Case
She's down with the Finn and Foe.


49:17

Ben
All right, here's what we're gonna do. Let's find a vehicle because I am not walking back like that. That is a way that one of us is gonna die. Misa, you suck.


49:28

Jmike
Okay, so can we like split up the group and leave somebody?


49:32

Corey
Wait, what? We can't split up with them.


49:38

Ben
Up here.


49:39

Addy
Not. Not here. I haven't seen one yet. But I've also been like attacked by mole people.


49:45

Corey
Wait, so let's put this human sized thing back in and see if we can just start the ship.


49:51

Ben
It doesn't have the batteries.


49:52

Corey
Okay, nevermind. Forget what I Said, good talk.


50:00

Ben
I love how each one of us is paying attention to like, their own little segmented part of the story and have no idea what's happening for anybody else.


50:09

Addy
Oh, it's like you guys are commenting left and right on me. Turning to the dark side.


50:13

Ben
You turn to the dark side.


50:15

Jmike
Wait, what?


50:17

Addy
Catch that in the bag. You didn't hear me?


50:34

Jmike
Okay.


50:36

Ben
Okay. I mean, I guess that's what happened.


50:40

Case
Well, look, you guys think that there might be means of.


50:45

Ben
Hold on though. Let's think about this. Like if. If the batteries are dead on the. On the main ship, like, why would the battery still be working on any other kind of like, speeder equipment? Like, this thing has clearly been here for a.


50:59

Case
It was a suggestion.


51:01

Ben
No, it's a good suggestion, but I'm just thinking, like, the logistics of it doesn't make any sense.


51:05

Case
Well, there are reserved power.


51:09

Addy
Maybe it just needs a jump.


51:12

Jmike
I mean, you got force lightning over there, right?


51:14

Case
It might. There might not be enough power to propel one of these devices, but there might be enough power to move something.


51:23

Addy
For my first operational electric vehicle.


51:27

Ben
Easy there, Elon.


51:33

Jmike
Hey, Baileys, you want to go check it out?


51:35

Ben
Yeah, let's go. Come on. You first.


51:38

Corey
No,.


51:41

Jmike
You guys see us running back?


51:44

Case
All right, so you look in the schematics and you figure out where the. Figure out where the hangar is where there might have. Might have some kind of vehicles there.


51:55

Corey
Okay, there's a hangar. Do you think they might have some sort of vehicles there?


51:59

Jmike
Yes.


52:00

Ben
So let's do a computer use check.


52:02

Corey
Bloop, bloop, bloop, bloop.


52:07

Case
The diagnostics do not bring up more information than just what is actually locked in. As I said before. And there is no functional camera system or anything like that on the ship.


52:18

Ben
We should just go take a look at the hangar.


52:22

Case
Take a look.


52:22

Ben
How far is the hanger?


52:23

Case
What option's like, isn't it? If I may, Please. You guys were talking about having something that would allow us to get back a little bit faster, possibly through hostile territory and not breaking our back with all this work. I like that idea.


52:43

Jmike
Huh.


52:44

Case
So why don't you guys go and do it?


52:48

Jmike
All right.


52:49

Ben
Plot armor. Let's go.


52:50

Corey
Plot armor.


52:52

Case
I don't know what that means.


52:53

Ben
Yep, I'm jumping straight down. Oh my God. I'm going down. All right, let's go down.


53:02

Jmike
All right.


53:02

Case
With great difficulty, you are able to make it over there. Still hauling this piece to where the hanger roughly is Coming into the space, Griff starts to sort of be apprehensive. He's like the darkness. I still feel it here.


53:21

Ben
Can you sense from where it's coming?


53:25

Case
Just beyond us.


53:26

Corey
Foe.


53:26

Ben
What do you see?


53:28

Case
Foe. Do you sense this as well?


53:30

Addy
I sense darkness all around us. This place is filled with it.


53:34

Corey
Sometimes it feels like somebody's watching me. Sorry,.


53:41

Addy
That's exactly what I was gonna say. Hoof. You sunk the words right out of my mouth.


53:47

Corey
Yeah, I felt it.


53:50

Ben
All right, but.


53:53

Case
You guys can walk into the hangar.


53:54

Ben
Yeah, let's go. I'm going in.


53:56

Case
All right. You step in, you see destroyed shuttle pods all over. Damn it. However, there's also apparently a couple of damaged but potentially repairable speeders around you.


54:08

Ben
I'm great at repair, guys.


54:11

Case
But standing in the room is a humanoid. I say humanoid because it appears to be a human that is covered in wounds and burn marks, and his face seems to be slashed open in ways that should be mortal wounds. And Griff goes master. And the dead eyed creature with two gauntlets on activates two shields around each of his hands and takes a attack stance. And with that, we're gonna end the session.


54:56

Addy
Oh, no.


54:58

Corey
Oh, no.


55:02

Ben
Told you we should have walked back. I tried to tell you guys.


55:08

Addy
I was just concerned about making sure we checked the vehicle history on any of those.


55:13

Case
The speeder facts.


55:14

Addy
Can we get a carfax on that? On that X wing?


55:18

Ben
I don't think it's gonna work.


55:19

Addy
There's a lot of water damage on this one.


55:24

Ben
This one's been in an accident.


55:26

Addy
Find out what is gonna happen next to our scruffy band of adventurers, our nerfherders. If you will. Be sure to check out all of our other podcasts. You've got another pass. Certain Point of view, news and reviews. All of that is at our website, certainpov.com and until next time, stay scruffy, my Nerf herders.


55:45

Case
Cpov. Certainpov.com.

Adonijah ThomasComment