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The Scruffy Nerfherders D20

Session 3 - Last Stand Among the Stars

Case continues the adventures of Rebels Ben, Addy, Shawn and Cory as they take the fight to the Empire while trying to escape the space outside Yavin IV.

Outline

Introduction and Character Recap (00:04 - 04:20)

  • Hosts introduce all characters and their backgrounds: Fosho (Kel Dor Force adept), Failures Vage Killer (Human Fringer, rival/frenemy), Hu Flung Dung (Gungan rebel), Fo Sho (Ithorian navigator).

Recap of Previous Episode’s Escape from Yavin 4 and Imperial Pursuit (04:20 - 10:24)

  • The crew’s flight was aboard a large Imperial shuttle, hijacked and escaping from TIE fighters and Imperial Star Destroyers.

  • Key tactical maneuver: use of fire extinguisher explosions as decoys and Force nudging TIE fighters.

Assigning Roles on the Y-wing and Initial Takeoff (10:24 - 20:46)

  • Fender as pilot, Failures and Hu Flung Dung as gunners, Fosho as navigator.

  • Pilot checks executed for takeoff and navigation through Imperial defenses.

Combat Engagement with TIE Fighters and Bombing Runs (20:46 - 32:02)

  • Multiple rounds of firing engagements; successful shooting down of TIE fighters.

  • Deployment of bombs causes chain reactions damaging enemy ships, providing openings for rebel transports to escape.

Decision to Save Rebel Transports and Final Escape Sequence (32:03 - 43:07)

  • The last transport ship is prioritized despite heavy TIE fighter opposition.

  • Crew navigates tense piloting maneuvers and manages to jump to hyperspace.

Rest Period, Shipboard Interactions, and Character Roleplay (43:07 - 54:32)

  • Characters take shifts piloting and navigating during hyperspace.

  • Interpersonal moments, including telepathic banter and minor conflict among characters.

Arrival at Fossa’s Atoll, Contact with Local Authorities (54:33 - 01:04:57)

  • The group requests permission to dock; greeted by a local named Shay.

  • Meet Fasa, the atoll’s ruler, who establishes legal conditions on trade.

Cliffhanger Ending: Suspicion and Imminent Threat to the Crew (01:04:57 - 01:04:57)

  • Revealed that Shay may have betrayed them by sending a probe to alert the Imperial fleet.

  • Session ends with tension on what will happen next.


Transcription


00:04

Speaker 1
Welcome to Certain Point of View, your first step into a much nerdier world. Be sure to subscribe, rate, and review the podcast on itunes. Just go to certainpov.com thanks. And now your hosts, Ben Milton and Addie Thomas.


00:22

Addy
Hey, Nerdf Herders. I'm Addie Thomas.


00:24

Ben
And I am Ben Milton.


00:25

Addy
Thanks for joining us for another episode of Certain Point of View. And again, we're doing another episode of the Star wars rpg. We're continuing our adventures with the crew of Fosho Failures, Hu Flung Dung, Fender, and Dungeon Master Case. Before we get there, don't forget, you can follow the weight loss challenge. You can be a part of Patreon. You can find out what it takes to be a part of Patreon, what we're doing with the incentives for that if you want to be a part of what we do on this podcast. And you can also check out all our social media to interact with us and to share the podcast with your friends and family. All of that is on our website, certainpov.com so where we are right now. So we've.


01:03

Addy
So we'll recap the story in just a second, but just to kind of introduce you to who the various characters are, if this is your first time listening to us. I am Fosho. I am a Kel Dor Force user, a Force adept, so I'm not like a full Jedi or anything. My race is kind of like Plo Koon from the prequel movies, so. So I have a gas mask and some breathing issues. Ben, what's. What's your deal with your boring human?


01:29

Ben
I am a human Fringer, thank you. Okay, I'm not boring. I just don't have to do nearly.


01:35

Ben
As much crazy acting as you guys.


01:37

Ben
Do, which is fantastic because I'm loving watching you guys struggle through this. My character's name is Failures Vage Killer. I am a Fringer. And I am sort of a bit of a dick, so it's not a lot of role playing for me. I'm rivals with your character.


01:54

Ben
Right.


01:54

Addy
And I have a thing for you.


01:55

Ben
And by thing, you mean you have a massive crush.


01:57

Addy
Yeah.


01:58

Case
Yeah.


01:58

Ben
And I also believe that there's some sort of secret project that we've got to get to the bottom of.


02:03

Shawn
Corey.


02:04

Cory
Hey, what's going on, guys? I am Huflung Dung. I am just a Gungan soldier who came from Naboo to be pursue his career as a.


02:15

Case
Singer.


02:16

Cory
But my hit record was not good, so I ended up enlisting, and now I'm a rebel. We're all super excited.


02:27

Ben
What's your backstory? What's your backstory? Like, you have, like, little things going on where you're, like, tied in with Zaddy somehow, Right?


02:34

Addy
Yeah.


02:34

Cory
So.


02:35

Case
Yeah.


02:35

Cory
So we both feel like we're burned by our superior.


02:39

Addy
Well, Commander Codswallow.


02:41

Cory
Yeah. Cockswallow. Codswallow.


02:43

Addy
Cod. Cod.


02:44

Ben
Swallow.


02:45

Ben
Say it carefully.


02:46

Case
Yeah. Right.


02:47

Ben
Kids are listening.


02:48

Cory
And I had a past fling that still scars me. You know, we don't know. I do feel like me and Addie have a lot to share in our past, and I feel really connected with him. We both hate the same person for the same reasons, I think. And if he likes a certain somebody, then I probably like a certain somebody, too. But I'm.


03:09

Ben
Rebels. Rebels.


03:11

Addy
And then, of course, Sean, fellow force worshiper.


03:19

Shawn
I'm dipping my toe into the force waters, but, yeah, that sounds. Pick up on Ithorian scout. I'm very likable. I'm a role model to everybody on the team.


03:32

Ben
Now, for those of us who are.


03:33

Case
Who.


03:33

Ben
Who may be listening that aren't quite as familiar with the Authorians, that's the Hammerhead.


03:38

Shawn
Yeah, it's Hammerhead. Yes. And then that you saw in the cantina scene in the original Star wars, very briefly.


03:45

Case
Right. And we just got sued.


03:49

Ben
My bad.


03:50

Case
That was fair use.


03:54

Shawn
But, yeah. So I've been pil this crew out of danger, and I really barely. Barely. Well, and I've told. I, you know, I have a connection with foe. We haven't really, you know, had a time to chance to talk since we keep. I keep getting cock blocked by the other guys who flung and dick face over here.


04:14

Case
I like that.


04:15

Ben
I think I'm trying to think of.


04:16

Shawn
A name for him all Nightface Striker. I forgot his name, but, yeah.


04:20

Case
Nice.


04:20

Ben
Hurts my feelings.


04:22

Shawn
Just the tip.


04:25

Ben
Just the tip of my feeling.


04:26

Addy
And then, of course, we have our great, dramatic Dungeon master, Case. Hey.


04:34

Ben
Hey, Case.


04:37

Case
So I am so excited to continue our story here. Would you guys all be so kind as to give me a D20 roll?


04:46

Addy
13.


04:47

Case
15.


04:48

Ben
20.


04:48

Case
15.


04:50

Speaker 8
Damn it.


04:50

Cory
I know, right? And you guys were gonna expect me to recap what just happened, right?


04:54

Addy
I know.


04:55

Case
Actually, here's the fun part. So we haven't had this issue come up, but I always have a rule with my games where if you roll a natural 20 on the recap roll, you still get the experience point bonus that I give to whoever does the recap, but you get to pick the person who does the recap. Yeah. And I should note before this comes up Next time, if you roll a one, you have to do the recap. But you don't get the experience. The person who rolled highest does.


05:21

Cory
Do I need to write down how many experience points I have?


05:24

Case
No, because I'm going to email everyone at the end of this season.


05:26

Addy
Word up.


05:27

Cory
Okay. Well, Ben, tell us what happened last episode.


05:30

Ben
Dude, I am so drunk. I don't know.


05:31

Cory
Oh, geez.


05:33

Ben
Here's what happened.


05:33

Case
Tell us the drunken version.


05:35

Ben
We flew off a Yavin 4 trying to escape the Imperials. We were in an Imperial shuttle. A large Imperial shuttle. We got picked up by some TIE fighters who started to escort us towards some of the Imperial Star Destroyers. Some X wings came and took some pot shots at us, trying to shoot us out of the sky. We used some trickery and chicanery to confuse.


05:59

Addy
I force nudged a TIE fighter.


06:01

Cory
Exactly.


06:01

Ben
And to redeem my character, I made it move.


06:04

Cory
I made it move to redeem my character.


06:05

Case
What's more impressive is that from explosion of a fire extinguisher, you created the illusion of an X wing.


06:12

Cory
Thank you.


06:12

Case
And that was pretty impressive.


06:14

Cory
I redeemed myself with fire.


06:16

Addy
Yes.


06:17

Case
That was a pretty dope like, teamwork effort there.


06:19

Ben
For the record, I'm the one who shot it. I'm the one who shot it.


06:22

Cory
Okay, still fire extinguisher.


06:25

Shawn
I kept the ship steady. That you did.


06:28

Ben
You almost got us killed. Very casually. Casual mobi ass flight back to the.


06:34

Ben
Rebels where were finally able to board a rebel ship. Who had the commander? Was he Commander?


06:40

Case
I don't remember his name. It was Commander Codswallow. Commander Codswallow. Who is the guy who.


06:45

Ben
Who screwed over Addie and Corey's characters. But I used my diplomacy to help us out of that situation where we jumped into a. What color? What kind of wing?


06:56

Addy
Y wing.


06:57

Ben
We're in a Y wing. Which has a hyperdrive on it.


07:01

Addy
Wait, this is just one Y wing we are not jumping into.


07:04

Case
You're in one like large size Y wing.


07:07

Ben
So that we can all have your grade ship fly the hell out of here.


07:10

Cory
Does the Y wing have fire extinguishers?


07:13

Ben
Can we grab some extra?


07:14

Case
That's going to require a spot check. Grab some fiery signatures as we jump on the ship.


07:20

Ben
I mean, it seems to be working. You know what I'm saying? All we need is we can defeat the whole Empire if we have firing signatures. I feel like it could take the whole Empire on today.


07:29

Addy
Yep.


07:30

Cory
Try.


07:31

Ben
Fail.


07:31

Addy
Adjust.


07:32

Cory
And we adjusted. And we won.


07:34

Speaker 9
Well, if you think you need fire extinguishers. And I know that you two are fuck ups.


07:38

Case
I understand.


07:39

Speaker 8
Pizza.


07:40

Case
Fired.


07:41

Speaker 9
Oh, I'm giving you fire extinguishers.


07:46

Shawn
Because.


07:46

Speaker 9
Lord knows if you get out into space and fire consumes your vessel, you will feel like you are cap.


07:56

Ben
From the movie. Encore. Encore.


08:04

Case
Fan service, everyone.


08:05

Addy
Drink.


08:10

Ben
You know what's frustrating?


08:11

Ben
I don't think you can actually hear that with all of our yelling.


08:14

Ben
What's frustrating about that whole thing is I didn't get any experience points for that.


08:20

Case
I think we should actually house rule that, which is that if we do something that's a little too fan service. Y. Everyone drank. Yeah.


08:26

Ben
Yeah, that's fair.


08:27

Case
That's fair. Anyone's allowed to call it.


08:31

Ben
All right, that sounds good.


08:32

Case
All right, so you guys. You guys grab a bunch of fire extinguishers.


08:36

Ben
Oh, God damn it. Yes.


08:38

Case
Going to work. Like, finder goes and like, starts turning on all the engines and everything and like.


08:46

Cory
Failures.


08:47

Case
Hops on. He sort of like tosses, like, whatever possessions you have. You take off the top of the stormtrooper armor that you were wearing and stow it away. And you sort of check for possessions in there.


08:59

Speaker 9
What do I find?


08:59

Case
You find a blaster.


09:00

Cory
Yes.


09:01

Shawn
Nice.


09:05

Case
And you find actually a pretty cool flight jacket that fits you fairly well. You see Hoof just stumbling in holding a whole bundle of fire extinguishers.


09:19

Ben
Havebro trick.


09:23

Case
He'S got like four. And you're kind of impressed that he's strong enough to carry them.


09:25

Cory
Should I write this down?


09:27

Case
Do I have four?


09:28

Ben
You should.


09:29

Ben
Yeah.


09:29

Ben
Those are like your med packs, right? They're med packs. All right, cool.


09:32

Cory
I'll figure something out.


09:34

Addy
You're just.


09:35

Case
And like, you're having trouble balancing, so you're making these very wide steps, like, as you, like, swerve in.


09:42

Ben
Oh, my God.


09:44

Cory
That was actually me motorboating somebody. But the fire extinguisher, sort.


09:52

Case
Of Fosho. Make a note that you made sure to grab before you got on three weeks supply of, like, canisters for your mask for you to breathe.


10:03

Addy
Okay.


10:11

Ben
Why would you say that? I don't know.


10:13

Cory
We almost died last episode. So I had to get some action before we got on the ship again.


10:17

Ben
No, actually, that makes sense. You say it out loud, it makes a lot of sense to me.


10:24

Case
Cool. So you guys load up onto the ship and get into position. So we've got a pilot seat, we've got two gunners, and a nav shotgun. Shotgun.


10:39

Ben
You're the pilot. My bad.


10:44

Case
Gunner 2 also controls deployment of gun.


10:47

Addy
Gun style.


10:48

Case
Addie, what's your Dexterity, and it will require demolition checks to drop. So is mine.


10:55

Ben
Say that.


10:56

Case
I'm gonna reiterate this whole thing.


10:57

Ben
Yeah.


10:57

Case
Gunner 2 is the lower gunner and is the one who controls the dropping of any bombs. And it will require demolition checks to properly drop them.


11:09

Ben
Although I have demolitions too.


11:12

Addy
What do you.


11:13

Cory
Oh, I am, actually.


11:16

Ben
I got a bigger D than you for.


11:19

Case
Okay, cool. So you do the demolition. So what we're saying is then that Phelius is Gunner One. Yes, yes. Okay, hoof, you're Gunner Two. Mr.


11:27

Speaker 8
Bombs.


11:30

Case
Fo Sho, your navigations.


11:32

Ben
Fo sho.


11:33

Case
And Fender, you're the pilot.


11:35

Ben
Hold on to your rebel box.


11:37

Ben
What's your astro gate?


11:39

Addy
Zero.


11:39

Case
Okay.


11:40

Ben
Actually, my astro gate is two. I should be. Because we have the exact same dexterity score, so I should be navigator.


11:45

Case
Okay, you be.


11:47

Ben
You be the. The first.


11:48

Speaker 9
The first gunner.


11:49

Case
So Foshot, you're going to one. I'll be Bailious, you're navigator.


11:52

Ben
Yep. All right.


11:53

Case
Cool, Cool.


11:55

Ben
All right, let's get out of here.


11:56

Ben
Let's fly this bad boy.


11:58

Case
So we need to engage the engines, and you start.


12:00

Speaker 9
Make a.


12:00

Case
Make a pilot check for your takeoff.


12:03

Ben
Oh, Lord.


12:06

Case
Actually. So if you want to give some.


12:08

Shawn
Bullshit, I'm catching on.


12:09

Case
If you want to give some. To lower the dc, by all means.


12:13

Shawn
Do it.


12:13

Ben
Do it, do it. Check the air conditioning again.


12:19

Shawn
You need to stay cool. Got to stay dry. 16.


12:29

Ben
Yep, air conditioning's working all right.


12:31

Case
Perfect already. The gates of the airlock open up and you see the force field, like, flux a little bit as the vacuum touches it, but it holds in the atmosphere. Your ship starts to rise up off of its landing platform, and you see this flurry of large blaster fire that's going off in arcs that would prevent anyone from entering through this gate. Start to open up wider, and so you see the window for you to go through. So you start to take off and go through. Give me another pilot and check to confirm that you can get through without getting shot by your own ship. Yeah. All right, you see the hole, and you start flying through there. Okay, so hole was opened up, you guys. Good job, Fender. One of the Hammerheads has gone down while you guys have been inside of there.


13:25

Case
So there's only three left at the moment. Okay. The one that you were just on clearly has a lot of damage on the other side, not the side that you were on.


13:32

Ben
Okay.


13:33

Case
And there are three. Three transport ships, the big ones, like from Empire, that are still having trouble. They can hear on the comms that they can't get a lock on any straight shot. Everything their computer's coming up with tells them that they're going to hit a sun, a star, or a planet.


13:51

Shawn
All right.


13:54

Ben
Let me do.


13:55

Case
I realize I was redundant by saying a sun and a star.


14:01

Ben
First of all, for the people listening.


14:04

Ben
At home, a sun and a star are actually the same thing.


14:11

Ben
If we could.


14:13

Case
All right, we gotta figure out, are.


14:15

Ben
We gonna just make a run for it because we got a hyperdrive, we can get out of here, or are we gonna actually help the rebels?


14:20

Addy
Let's help. Try to free up the.


14:21

Ben
You are such a good. I hate you so much.


14:24

Addy
Well, let's help. Let's. Let's. Let's get it.


14:26

Ben
What are we gonna bomb? We can bomb something in this ship. What can we bomb?


14:29

Cory
We have fire extinguishers, and we also have the actual.


14:32

Ben
Our actual guns too.


14:33

Addy
We don't. We don't just have to rely on the bombs. I mean, bombs would be there.


14:37

Ben
Any big ships approaching that like our bombs, would be effective on case there.


14:43

Case
Are some TIE fighter bombers that are coming in, you might be able to get above them and do a drop. You still have about five or 10 minutes before the Star Destroyers are in blasting range of the Hammerheads. But you know that the second they are, they're going to lay waste to everyone.


15:00

Shawn
So what's doing the heavy damage to the Hammerhead right now? To the fleet?


15:04

Ben
Right, if it's just the TIE fighters.


15:05

Case
The TIE fighters are doing the most damage pulling our TIE fighters. Oh, it's a ton of TIE fighters. It looks like a cloud in space.


15:12

Ben
Oh, so we flew up above that and dropped on down onto the cloud. Like we're almost guaranteed to hit something.


15:16

Case
Pretty much, yeah.


15:17

Ben
Let's do that. Fender flies up above that cloud of.


15:21

Case
TIE fighters before we get out of here.


15:23

Ben
In the meantime, I'm going to start programming the nav computer for a hyperdrive jump.


15:28

Case
Okay. As he sort of relays that message to you guys foe, you hear a voice that just says in the back of your head.


15:38

Ben
Uncle Stan. That's not the first time he's heard.


15:41

Case
Something in the back of his head say come.


15:45

Cory
Is that how the Commander got his name? What was his name again?


15:51

Addy
Cod this wallet.


15:53

Ben
Okay, just making sure. Hey.


15:58

Case
All right, let's go. Rear Admiral. Not woke.


16:06

Ben
Emphasis on rear.


16:07

Case
Yeah.


16:08

Addy
All right.


16:08

Cory
All right.


16:10

Ben
Get us up above that.


16:11

Case
Let's get some piloting checks to get out of there.


16:13

Cory
Let's do this.


16:14

Addy
While we're trying to get to our position, we can still use our guns to shoot.


16:19

Shawn
Absolutely.


16:19

Case
And TIE fighters are coming at you right now.


16:20

Ben
Shoot them down, boys.


16:22

Case
Okay, so you guys start. The gunners start giving me firing shots, all right?


16:28

Cory
Oh, yeah, I'm still working on my shots.


16:32

Shawn
Okay.


16:32

Case
You're successfully, like, positioning yourself to rise up. 12 TIE fighters are coming at you guys.


16:39

Shawn
All right, guys, let's make a difference.


16:41

Ben
Let's make a difference. Make it better.


16:43

Case
The galaxy great again.


16:44

Ben
We're raising money for cancer kids, space cancer kids. For those little Padawans back in the day. Yes, we can.


16:52

Case
You guys both successfully hit TIE fighters.


16:54

Ben
Grab them.


16:58

Case
With the legitimate armament that's on this. You actually destroy them with those shots. You're not on a transporter anymore, bitches. All right, guys, so they're coming at you. Give me some more rolls.


17:12

Ben
I rolled a 20.


17:14

Shawn
11.


17:15

Cory
Wait, am I rolling again?


17:16

Case
Started to punch in some good coordinates. You actually have a decent shot.


17:19

Addy
I rolled a 20.


17:19

Ben
I got a 20.


17:20

Ben
Oh, yeah.


17:21

Ben
We all got 20s.


17:26

Speaker 8
Yeah.


17:27

Ben
Yeah.


17:27

Cory
Wait, did you take that back?


17:29

Speaker 8
Don't give.


17:30

Case
From this, Ben. From this position? Yeah. You know that there is a safe haven that you can do a hype, Ben, in this position, you know that you can make up hyperspace jump to a safe space called Fossa's Atoll.


17:50

Ben
Fossa's Atoll.


17:51

Case
Yes.


17:52

Ben
Do I know anything at all about Fossa Atoll?


17:54

Case
It's a trading station.


17:56

Ben
Oh, cool.


17:56

Shawn
Train stations.


17:58

Case
So you know that. That's.


18:00

Ben
Do I have that programmed into the computer program?


18:03

Case
As long as you guys don't move wildly away from the position you're at, I. E. Into such a position that a different star or something might obstruct you. Okay, that is a safe space that.


18:13

Speaker 8
You can shoot to.


18:14

Case
Okay.


18:14

Ben
Fastest atoll. All right.


18:15

Case
Cool.


18:15

Ben
All right.


18:16

Case
I got things.


18:16

Ben
I got things locked into hyperdrive in case things get crazy.


18:19

Case
Okay.


18:20

Ben
Get us above those TIE fighters.


18:21

Ben
Wait a minute.


18:22

Case
Fender is continuing a slow, steady rise above the cloud.


18:26

Shawn
Damn it.


18:26

Case
Fend shooting twice. Whatever. Give me attack rolls to see.


18:30

Cory
Attack rolls? Oh, yeah. Well, I got a.


18:33

Addy
No, you already got a 24 year old.


18:34

Cory
Oh, yeah, that's right.


18:35

Case
You're right. Okay, you guys, take out two more time. Fighters that are coming. All right. Another pair comes. Another pair comes. Give me another attack roll, guys.


18:47

Ben
Oh, yeah.


18:48

Case
Another 20.


18:50

Speaker 8
Just kidding. 14. Addie, you miss.


18:55

Ben
Damn it, Addie. Did you say what's 6 plus 1? Did you just say what's 6? No, no, no. Did you just say what's 6, 6 plus what?


19:08

Addy
What?


19:09

Case
Plus 4.


19:09

Cory
So I got a 10 and I would have got away with it if it wasn't for those meddling kids.


19:14

Ben
Did you just say.


19:15

Shawn
What's.


19:17

Cory
10? 10?


19:19

Case
You also miss. Shots from the TIE fighters hit you guys, they damage the shields. It's an impressive display. What the shields look like when they take the shots?


19:33

Speaker 8
Ooh, fireworks.


19:34

Case
That's about all that. That's the only silver lining to this particular cloud. Give me a piloting check for evasive fly fender. Do it.


19:44

Shawn
19.


19:45

Case
Okay, so you're able to avoid them getting too close, and you actually get some disc. Additional shots, guys.


19:51

Speaker 8
Come on.


19:51

Ben
Come on, guys. Big money, big money.


19:54

Case
20. Doing that D Navigation, you need to be figuring out, like, what's the safest area? Like, safe trajectories for you guys. 15. 15. Okay, you figure out a path that's gonna, like, get you up above without, like, landing into anything, and you fly that way.


20:08

Ben
Cool.


20:08

Speaker 9
What were your fast guys?


20:10

Ben
Yeah, good.


20:11

Ben
What was your roles? What were your roles? I got a 20.


20:13

Addy
19.


20:14

Case
Okay, you guys take out those two TIE fighters that you just missed. They're damaged.


20:20

Ben
All right?


20:21

Case
So you guys have pointed into the right direction. You started to move in position.


20:24

Speaker 9
Go, go, Fender, go.


20:25

Speaker 8
Fast as you can.


20:25

Addy
Come on, man.


20:26

Case
Guys, guys, it's gonna take you about 15 seconds to get in position to drop a bomb that will actually hit a good cluster of this group.


20:36

Cory
We had a lot of extinguishers.


20:38

Case
Here's the deal. Every time I'm gonna go around. Every time it comes back to Sean, that's been five seconds. Okay, so three times. Three times. Correct.


20:49

Ben
So.


20:51

Case
Oh, give me an attack roll. Damn it.


20:56

Ben
Jumanji.


20:57

Ben
Jumanji rolls.


20:59

Case
15. Okay, you take out the TIE fighter that's coming at you blast it into Smithering. Attack roll.


21:07

Ben
Keep it on the table, champ.


21:09

Cory
Yep. Oh, damn it.


21:10

Speaker 8
What's this?


21:11

Case
Eight.


21:11

Cory
All right, plus.


21:12

Addy
Plus 12. Plus 12.


21:13

Ben
12.


21:14

Addy
Even at 12.


21:14

Ben
I got 12.


21:15

Case
You miss, man, you get a shield. But it keeps coming, and it's a fire. It fires a shot off at you guys. Your. Your shields spark again, and they're starting. The rear shields are starting to fail. All right, give me some more information about where. Where he needs to be positioned. What's the best way to avoid these ships?


21:34

Ben
I rolled a seven. Keep. Just keep going up above.


21:38

Shawn
Up above.


21:39

Case
You're providing no helpful information except for being like, avoid those shots.


21:43

Ben
Don't get hit. Don't get hit.


21:45

Speaker 9
Sounder, give me a piloting check.


21:46

Ben
Don't let him get us in the rear. Not in the rear.


21:50

Case
That's what she said okay. You guys managed to avoid additional TIE fighters that break off and try to come up from your front, but you get them behind you lining up for a shot from Faux Show.


22:01

Speaker 8
Give me an attack.


22:03

Ben
Keep it on the table. Jumanji rules.


22:06

Ben
13.


22:07

Case
13. You take it out, another one flies up behind you and provokes an attack of opportunity from Hoof.


22:16

Ben
Come on, Hoof.


22:17

Addy
No whammies Dead.


22:19

Cory
One plus four.


22:21

Addy
Five. Five.


22:22

Case
I'm sorry. This is an interesting opportunity for us to explore what a critical fail is. So give me a second roll.


22:30

Cory
Hey, there's a first for everything.


22:32

Ben
That's what she said.


22:33

Cory
What am I doing?


22:34

Case
Give me a second roll again.


22:35

Ben
Roll it again. See how bad it is.


22:37

Cory
All right, guys, let's make history. And roll another one.


22:42

Speaker 8
Three plus two.


22:44

Case
Five. Come on. Okay, you just missed the ship. You actually beat the stakes in this one. Let's get some more information. Boom. Thanks. More information.


22:56

Ben
6.


22:57

Case
You still are just confused. The problem is, when you look on any of your radars, you see so many, it just looks like a screen of bright green instead of dark green.


23:09

Ben
It doesn't make any sense to me.


23:10

Case
All right, Fender, give me another piloting check.


23:12

Ben
You can do it.


23:14

Ben
Do it. 12.


23:17

Case
You keep a straight shot. Unfortunately, you're not.


23:18

Ben
Keep going, Fender.


23:19

Case
Unfortunately, a number of TIE fighters are able to line up and get into position to shoot at you guys.


23:24

Ben
Oh.


23:25

Case
So here's the deal, guys. You need to be able give me two attack rolls levels each. I got this. So you need to.


23:36

Ben
Thanks for keeping it on the table, Addie.


23:38

Case
Oh, snap.


23:39

Cory
All right, so the first one was 19. Remember that, guys?


23:41

Case
That's good.


23:42

Ben
19 and off.


23:44

Addy
The Jumanji rules 10 and 17.


23:47

Case
You destroy one of the TIE fighters that you were aiming at.


23:51

Ben
Rebel.


23:52

Cory
I got a 19 and a five.


23:54

Case
You destroy one of them rebels. So two of the four are. Are gone, but the other two are engaging shots against.


24:02

Ben
Please kill us. Please kill us. Don't kill us.


24:04

Addy
What?


24:04

Ben
What's wrong with you? Yeah, I don't know. Deficiency.


24:10

Case
Okay, your shields are definitely hanging on by a threat at this point. They're almost out. Failas. Give me more information for the ship.


24:20

Ben
16.


24:21

Case
Okay, you actually. Can you actually see a window that where to position yourself and where the best cluster is Defender.


24:28

Ben
This is our chance. Fly right up the coordinate. 6, 5, 2.


24:32

Addy
Go.


24:32

Ben
Now.


24:33

Shawn
Take my hand, Thelma.


24:39

Case
Okay, so.


24:45

Speaker 8
You get.


24:46

Case
You have trouble steering through the group, giving more TIE fighters a chance to fire off shots at you guys. Even though you were almost in position. Unfortunately, you just you bank in the wrong way and you're not quite in the right spot. So two more TIE fighters are on you guys. So gunners, give me a roll each table.


25:05

Ben
Jumanji rules.


25:06

Case
18, you destroy one of them.


25:09

Ben
Yay.


25:09

Cory
18.


25:14

Case
Fearless, give me one more roll or.


25:15

Speaker 9
Pardon me, Fender, give me one more roll.


25:17

Ben
Come on, Fender.


25:17

Ben
Big money, no whammies.


25:18

Shawn
Here we go. 23.


25:20

Case
23, you guys are in position now. Hoof, give me a demolitions check to drop the bomb.


25:24

Cory
Demolitions, check to drop a bomb.


25:26

Ben
10 plus demolitions.


25:28

Case
I believe four, right.


25:30

Addy
14.


25:31

Case
14. 14. You drop down a motherlode bomb. It goes down and it hits one of their own bombers and it causes a chain reaction of bombs taking out a huge crosscut. The squadrons of TIE fighters break up for a second and the Hammerhead seize the opportunity and banks left and is able to get into a position where it can bring out both sides of its guns. At this cloud. It starts to tear into it and it's glorious, but at the same time it's kind of terrifying because you guys are being showered by metal. Pieces of hot burning metal from TIE fighters and hot silicon from the sides of their wings turned on.


26:12

Ben
It's kinda hot.


26:13

Case
It's like a hailstorm in space.


26:15

Ben
Jesus Christ.


26:21

Case
But guys, you see a space.


26:24

Ben
Jesus Christ.


26:25

Case
Guys, you see a trio of Thai bombers flying into the gap to meet position to prevent any transport ships from escaping through that space. So we need to do a piloting check and then I need Nav to line up the position so the forward guns can get a shot off correctly. And then demolitions is gonna have to follow that up with an actual bomb boom. Okay, wait, so first a piloting check.


26:52

Cory
Pilot check.


26:52

Ben
Piloting check.


26:54

Cory
Pilot, come on, pilot.


26:57

Shawn
15.


26:58

Case
15. Okay, you. You start to swoop down into position. Nav, I'm gonna need you to line up the front 15, all right? You fire off a couple of shots. That actually slows them down. We need to drop a bomb before that they. Or before they clear the space.


27:14

Ben
Big money, no whammies.


27:17

Addy
Big money.


27:18

Cory
17 plus 4.


27:21

Case
You drop the bomb and you hit those three, creating a big gap in space.


27:25

Addy
Rebel.


27:29

Case
One of the transport ships is.


27:30

Speaker 9
Like, thanks for opening the hole. Thanks for opening the hole.


27:33

Speaker 8
We're moving in.


27:34

Speaker 9
Moving in.


27:34

Case
And you see it go into faster than light space or speed and like rocket through.


27:40

Ben
That's what I call Gungan style.


27:42

Case
There's an after image of where it.


27:43

Speaker 8
Is and then it just turns into.


27:45

Case
Lines that have disappeared. It's already gone. But that your eyes are Just struggling to follow. Another one of the transport ships is moving into position. We've got TIE fighters coming at you guys. Pilot, start steering and nav. Figure out where you guys need to be.


28:09

Shawn
16.


28:12

Ben
All right, you guys may need.


28:13

Case
You're actually moving. Use the force fo. You might be able to override.


28:20

Ben
I can use my telepathy.


28:21

Case
Yes.


28:23

Ben
I. I was planning to spit.


28:24

Case
Use your senses disturbance in the for.


28:34

Ben
Wait, wasn't I supposed to.


28:36

Ben
So you.


28:37

Case
You're able to shout out like we need to be. We need to go down. We need to go down. Position yourself so that you can hit some of these ships.


28:43

Addy
Okay, I'm ready.


28:45

Case
While Faelious is kind of freaking out because there's so much information flooding his senses, you shout this out and finder responds to it. So you guys bank down and start to swoop down and this parabolic arc to line up in position. You guys are going to need to gun it really fast. And then the two gunners are going to be able to fire behind and hit a few ships that are trying to move to attack some of the second transporter. So give me a pilot check first.


29:15

Shawn
I'll set them up. You knock them down.


29:17

Case
14.


29:19

Shawn
Here we go.


29:20

Case
24. All right, you beat that. 14. So you swoop up and whiz right past these TIE fighters that were trying.


29:27

Speaker 8
Or about to like get into position.


29:29

Case
To attack the transport ship. And you guys get to lay way. So each of you give me two rolls and let me know what they are.


29:36

Cory
All right, so the first roll was 14. Second roll was 17.


29:43

Case
Okay, so you take out a good chunk of them. There's. It's actually only a small cluster that has have failed to be destroyed by your onslaught.


29:55

Ben
Sorry guys.


29:55

Ben
That's your four.


29:56

Speaker 8
To be clear.


29:57

Ben
Four.


29:57

Case
Sorry. Yeah, foe did take out a few of them. Just not just your Gungan friend here was. One shot, one kill. One shot, one kill. One shot, one kill.


30:07

Ben
One shot,' one killed.


30:12

Shawn
Right?


30:12

Case
Cause one shot, one kill, one shot, one kill. One shot, one call. Opa. Gungan style.


30:23

Ben
Hit record. It's the hit that never was.


30:28

Addy
Oh man. Or will it?


30:29

Ben
Or will it or soon to be.


30:31

Case
Soon to be faileous. Give me a nav check.


30:35

Ben
19 plus 2 to 21.


30:37

Case
Okay, cool. You are able to figure out how to get into the correct position. So Fender, give me a piloting check. Get to position your gunners.


30:45

Ben
You can do it.


30:46

Shawn
16.


30:47

Case
Okay, you guys move into position. Start letting gunners. Give me two rolls.


30:53

Addy
Four.


30:56

Ben
12 and 14 rolls.


30:59

Ben
Oh crap.


31:01

Cory
What does a one mean?


31:02

Case
Give me another roll.


31:03

Cory
Actually, it was a four and a one and another roll and it was a 15.


31:12

Case
Okay, so you actually took out one TIE fighter with that four. Boom. That's it, Addie, you took out a couple of TIE fighters, but then that last shot, you actually, you fired off like a salvo that just completely went into dead space.


31:30

Cory
Were there fire extinguishers involved?


31:31

Case
No, not this time. Cool.


31:34

Cory
Just when I thought you couldn't do anything stupid.


31:37

Case
Go ahead and do something. When the second transport ship's able to get into position, is able to rocket out for just a brief moment after it flies away, there's a ghost, and you just see clearly what once are living people. And now they've gone into hyperspace away, and the third ship is trying to get into position. TIE fighters are starting to swarm the Hammerhead and also all the X wings and other ships that are there. You guys know that a lot of your friends are out there getting picked off by these TIE fighters. But there's still one more transport ship, and that's hundreds of lives on it. So what are your thoughts right now, guys?


32:17

Ben
How many more bombs do we have?


32:19

Case
You guys have two more bombs.


32:22

Ben
Let's use those two bombs and type or drive out of here. Whatever happens.


32:26

Cory
We gotta save those people.


32:27

Addy
Yeah, we gotta try to protect. Do our best for the transport.


32:30

Ben
Rebels.


32:31

Ben
Rebels.


32:32

Case
Rebels.


32:34

Shawn
Rebels.


32:35

Ben
Sensible.


32:37

Ben
All right, I want to nav us to the most. The most advantageous spot to drop our last two bombs.


32:45

Case
Do a check for me.


32:47

Ben
18 plus 2 is 20.


32:49

Case
Okay, looking at the current configuration, because of your success, they are too dispersed to have, like, any particular impact point.


32:58

Ben
So we're pretty much useless.


33:00

Case
By the way, the Star Destroyers are getting near. In about one minute, the Hammerheads will be in their firing range.


33:09

Cory
We got one minute.


33:10

Ben
What is our best? Like what? All right, like our bombs aren't gonna do a lot of good.


33:15

Addy
So forget the bombs at this point, when it's just guns, right?


33:18

Ben
But there's too many TIE fighters. Like, we can't take out that many TIE fighters.


33:22

Addy
I mean, we can try to make a little bit of an impact for that last transport, see what we can do, and then hit that jump.


33:31

Ben
I know this is crazy, but would you rather destroy that transport rather than have it captured by the Empire? No.


33:43

Addy
That sounds like Imperial. Talk to me.


33:45

Shawn
I think Bailious is an ex girlfriend on that transport.


33:51

Ben
You are the father. The mission was his all along.


33:54

Cory
That secret mission.


33:55

Ben
Destroy the ex girlfriend.


34:03

Ben
Are we in striking range of the Imperial Star Destroyer?


34:10

Case
You could move into position to attack it. But your payload would not do that much damage to it.


34:16

Addy
Two bombs at a Star Destroyer.


34:18

Ben
I don't know if you hit the bridge.


34:20

Case
TIE fighters take a swoop at the central hammerhead. The one of Commander Codswall. And you see a couple of explosions come off the side. It was a clearly. It hit a couple of big spots. And you hear on the radio Crowdswall's voice goes.


34:38

Speaker 9
All units, all units. Our ship is going down. Explosions are happening on deck. We've got. The reactor has been breached and we'll go.


34:50

Shawn
It sounds to me like.


34:51

Ben
Ready to pause for a second.


34:54

Case
Sorry.


34:58

Shawn
So it sounds like the fleet is pretty much.


35:01

Ben
I don't think we can save that one. I don't think we can save those.


35:04

Addy
That's one of the Hammerheads. That's not the transport.


35:07

Case
So Cod Swallow over the air.


35:13

Speaker 9
Our ship is dead in the water. The reactor is going to explode soon. We're gonna try to take out as many of these bastards at the same time.


35:21

Ben
Let's get the hell out of here.


35:23

Speaker 9
All forces, when the TIE fighters come at as close a range as possible.


35:31

Case
Save the transport.


35:35

Ben
Save the transport. Okay. All right.


35:38

Case
The central hammerhead lifts out of a defensive position opening up more of its sides. The TIE fighters see this and all sort of take runs trying to lay way two exposed areas of the ship. Now that its shields have fallen. They start to cluster and swarm around this one spot.


36:02

Shawn
So they're all distracted.


36:03

Ben
They're all clustered. We could drop a bomb on them.


36:07

Addy
Yeah.


36:08

Case
Okay. The only spot where you can clearly get a shot that's gonna destroy all those TIE fighters is hitting the Hammerhead.


36:16

Addy
Let's do it.


36:16

Ben
There.


36:17

Ben
They're dead anyway.


36:18

Addy
Consolo wants to make the sacrifice. Let's make it worth it.


36:22

Speaker 8
Jesus.


36:23

Ben
Now who's the dark son of a bitch?


36:25

Addy
He just said he's gonna go with it.


36:28

Cory
Yeah. He was up with iron.


36:29

Ben
We didn't just voluntarily decide to kill Cod. Swallow. I was ahead of my time.


36:34

Ben
You dick.


36:35

Case
Nav, then pilot, then demolitions. Give me checks.


36:40

Ben
15.


36:42

Case
Okay. So you see a position to get in where you can fire off a bomb. That will allow for them to head.


36:49

Ben
To coordinate seven five three.


36:51

Case
You can hit Hammerhead and it's gonna set off its reactor and it's gonna take out all of the TIE fighters. Probably a few X wings. All the TIE fighters. But not the transport ship.


37:01

Ben
Head to 753-Fender-22.


37:04

Case
All right. He moves into position quickly.


37:06

Ben
Drop some fucking bombs.


37:08

Case
That Star Destroyer is getting in the air.


37:09

Cory
Use the Force. Use the Force to make sure this.


37:12

Addy
Roll. Roll.


37:12

Case
It was good. Oh, God damn it.


37:15

Ben
Jumanji rules.


37:16

Addy
Can he use a force point to help him with this?


37:18

Case
Yeah, you can get a reroll.


37:19

Addy
Okay.


37:20

Cory
Whoa, wait. Do I have to.


37:22

Case
20.


37:23

Ben
Don't reroll.


37:25

Cory
It was a 20.


37:26

Case
All right.


37:28

Ben
I take it back.


37:29

Addy
I take it back.


37:30

Case
The. The bomb flies out, and you hear. You hear chatter on the. On the common.


37:38

Speaker 9
It's like, make sure the transports get away. May the Force be with you.


37:46

Case
And your bomb hits the Hammerhead and it goes off. And you can see that it trips through reactor and the whole thing shimmers for a second and then just is enveloped in this explosion. It spreads out and takes out all these TIE fighters. There's a shockwave that's so heavy that all the smaller craft, including X Wings and other rebel fighters that are around as well as the TIE fighters, are disrupted. And a lot of them go down. But that transporter has a clear window, and it moves into position. It's a different window from the others, but it shoots off and is safe from the ensuing attack. You see, X Wings all start to get into position and all take off mostly in the same direction, but. But there's a couple others where they get off to. Your nav is locked in.


38:35

Case
What do you do? Because Star Destroyer is about to be in range.


38:39

Ben
Hit the hyperdrive, bitch.


38:40

Shawn
All right, we'll slow down, everybody.


38:42

Ben
Do we really need hyperdrive?


38:43

Shawn
What's the hurry?


38:45

Ben
We'll get to.


38:52

Case
All right, so you, like, struggle with him and then you hit the hyperdrive. How do you react to that? You're, like, freaking out, right?


38:59

Speaker 9
Okay.


38:59

Case
Get off me.


39:00

Ben
Jesus Force. Damn it. Stop around, Fender. Jesus Christ.


39:04

Case
Hey, can I get my gunner so I come. Come help restrain your freaking out pilot.


39:08

Ben
Let me restrain this crazy.


39:10

Shawn
No, no.


39:11

Ben
We'll get there when we get there. No, we'll. We're going right now. We are going right now.


39:16

Shawn
Okay, okay, okay. Relax.


39:19

Ben
Calm down, Fender. All right, all right, Calm down.


39:21

Shawn
I'll do it. I'll do it.


39:23

Ben
It's too late.


39:23

Ben
We're already.


39:25

Addy
Can I use effect mind on him to calm him?


39:28

Ben
Do it, please. Please, somebody calm him down. Oh, Jesus. Did you just, like. Did you just calm me down? Yeah, you just calmed him down on accident.


39:38

Case
So he is not affected by that. You guys are going to hyperspace.


39:45

Cory
Bosho uses his calm down effect. It was ineffective.


39:51

Case
Give me a will save.


39:54

Cory
Will he save?


39:55

Case
You have to be to 24.


39:56

Shawn
Let me try. Let's try it again.


39:59

Case
Yeah.


40:01

Shawn
13.


40:02

Case
Okay, so you. You respond to his words.


40:04

Speaker 8
What do you say?


40:05

Ben
Defender. You need to calm down or else we're all gonna die. I need you to just calm down and take five deep breaths and tell me your name.


40:16

Case
His deep authorian lungs and, like, the gills kind of flare up and, like, his chest, like. Like, flutters for a bit when he takes these deep breaths.


40:23

Speaker 9
I'm a big boy pilot.


40:24

Ben
That's so gross.


40:25

Ben
This is a bunch of uso.


40:27

Shawn
I'm a big boy pilot. I'm a big boy pilot.


40:29

Case
All right, you guys are locked in for this hyperspace drive. It's gonna take about 18 hours to get to your destination. So you guys have a moment to breathe. There's a little bit of a small rest area. It's designed so that even though, because it has hyperspace capabilities, it has, like, sleeping bunks and a small table area. It's kind of like an rv.


40:54

Shawn
That's fun.


40:57

Ben
Deer's all about it. Let's go to Vegas, boys.


41:02

Case
So it's going to take 18 hours. Someone's going to have to be manning the nav station. Piloting station. But it will only take one person at any given time.


41:11

Ben
Okay, so we need to set up cycles. I'm going to vote Fender doesn't get a cycle because he's afraid of hyperdrive. He'll take us out of hyperspace unless you can give me a real good assurance that you're not gonna take us out of hyperspace.


41:27

Addy
He definitely needs to calm down a little bit, so let's let him relax.


41:30

Ben
Yeah, why don't you go take a. Why don't you take first. First bunk.


41:34

Shawn
Okay. Take my big boy nap.


41:38

Case
He goes off and takes a nap.


41:40

Shawn
Where?


41:40

Case
What are you guys doing right now?


41:42

Ben
All right, guys, seriously, like, that was crazy. Do you understand what we. We just blew up a rebel ship. We just blew up a commander and a rebel ship.


41:52

Addy
I know. It kind of makes you think about the time you spend with people and who you spend it with, right? Failures.


41:59

Ben
Life's too short. Are you hitting on me right now?


42:03

Shawn
Maybe.


42:04

Ben
Depends if you're into it. So inappropriate.


42:07

Case
Dude.


42:09

Ben
No, I'm not into it. We got into it. I'm not into it. You weirdo. Can I telepathically sing Total Eclipse of.


42:16

Addy
The Heart to him?


42:17

Ben
Yes, you may.


42:18

Ben
Telepathically.


42:19

Case
Nice mind check.


42:21

Ben
Do it.


42:22

Case
And Failures. Give me a Will.


42:25

Ben
Save 12.


42:26

Addy
Wait, wait, hold on.


42:27

Ben
Where's Will? 15.


42:29

Cory
15. Oh, you're about to connect.


42:32

Case
Lips of the heart. Music echoes through your brain.


42:35

Addy
God.


42:36

Ben
Damn it.


42:36

Ben
Get out of my head, you creepy little.


42:39

Addy
Oh, fuck.


42:41

Ben
Can I punch him soon?


42:42

Case
Yes, you may. So give me an attack. Roll and foe. What is your AC.


42:48

Shawn
All right.


42:49

Ben
I did 1512.


42:50

Speaker 8
He punches you.


42:51

Ben
Ooh.


42:52

Case
So roll a D. So roll a D.4.


42:56

Cory
He likes it like that.


42:57

Case
Yes.


43:00

Ben
Oh.4.


43:02

Case
All right, you take four points of vitality damage, you might have already started to hit your wound damage at this point.


43:07

Ben
Almost.


43:07

Ben
I meant two vitality.


43:09

Addy
Okay, I think I might need to take a.


43:11

Ben
Stay out of my head.


43:13

Cory
Since I like Addie, I might use a med pack on you.


43:16

Shawn
I don't know.


43:16

Case
I would not advise that.


43:19

Ben
I would not advise that either.


43:20

Ben
I'll punch you.


43:22

Ben
If you use a med pack on.


43:23

Ben
Him at this point.


43:25

Ben
Use a med pack?


43:26

Case
That's like if you have a five year old who skinned his knee and you're like, I should. I should use all. All of the gauze, all the bandages, like, everything.


43:34

Ben
Yes. A helicopter.


43:35

Cory
Go hard or go home.


43:36

Ben
Helicopter. Helicopter gun.


43:41

Case
Just spins his ears around.


43:44

Ben
We are so worried about you.


43:45

Case
All right, some hours go by, and so it's about what, like, six to eight hours? So he's starting to actually kind of wake up from his nap.


43:52

Speaker 8
Oh, no.


43:53

Case
All right, we got to decide. You guys are starting to get tired. You guys have been awake for a while now.


43:56

Ben
Yeah, well, we've got to decide what's next.


43:58

Case
None of you have gotten any sleep since you woke up amongst the dead on that transport ship.


44:03

Ben
We gotta decide what to do about Fender. Fender will take us out of hyperspace.


44:07

Addy
I mean, if we just. If we just make sure one of us is here manning the station, we're gonna be good.


44:13

Ben
Who's gonna stay awake with him?


44:15

Addy
Well, again, we said take it in shifts, right? So let's just do that.


44:19

Case
Everyone give me fortitude saves. Except for Fender.


44:27

Addy
And you can add your fortitude modifier to them.


44:29

Case
Yeah.


44:29

Shawn
Yeah.


44:30

Case
It's the 15.


44:31

Cory
I rolled a 15. What is it equal?


44:34

Addy
You have 18 plus three, so.


44:36

Ben
18.


44:36

Shawn
18.


44:39

Case
Okay, you guys are all staving off the effects of exhaustion at the moment, but you are very tired.


44:46

Ben
Okay, let's take. Let's take turns. Let's just rock, paper, scissors it to see who go who. Who gets to rest and who has to stay with Fender.


44:56

Case
Done.


44:58

Ben
Are we acting good?


45:00

Ben
One, two, three, shoot.


45:03

Ben
They all did scissors.


45:05

Case
They all did scissors.


45:09

Ben
One, two, three, shoot. All right, Addie's out. Addy, you go. You stay away.


45:16

Ben
You take first shift with thunder.


45:18

Shawn
Hey, guys, what do you say we get out of this hyperdrive.


45:21

Addy
Just get some more rest.


45:24

Ben
You could really use it.


45:25

Shawn
Oh, I need to pilot this thing. All right.


45:27

Ben
No, no, no, no.


45:29

Addy
Just. Just relax, you know? Study some maps so you can find out how many clicks away we are from.


45:35

Shawn
Anybody need to go potty?


45:36

Case
Do we need to pull off here?


45:37

Ben
No, no, no.


45:39

Shawn
Sure.


45:40

Ben
Yeah. I'm gonna go. I'm gonna get some rest.


45:42

Cory
I'm already sleeping.


45:43

Addy
Why don't you organize the towels in the back?


45:45

Shawn
Oh, they were pretty back. Especially with dick face using them all. God knows what.


45:55

Case
I'm not actually sure who you mean by dick face in this group. Do you mean the guy whose name is Dick? The guy who kind of looks like a dick, or the guy who looks like a condom wrapped around a dick?


46:11

Cory
A used condom, actually.


46:15

Case
All right. Some more hours go by. It's been another eight. So you guys have only a couple hours left before you arrive. People starting to. So they all. Pardon me. So Poof and Phelias got some sleep. But foe. You are very tired at this point. You have not slept in, like two days at this point. And the sleep you got was concussed sleep after.


46:47

Addy
So I'm gonna. I'm gonna wake up. I'm gonna wake up. Hoof. Just because the last thing I do it.


46:53

Case
Hoof. Hoof. Wake up, Hoof.


47:00

Ben
Yusuf.


47:01

Case
Yeah.


47:09

Addy
I spent a lot of time.


47:10

Ben
Hanging out with him. His gum getting starting to rub.


47:18

Ben
Where are we?


47:21

Ben
We're still in hyperspace.


47:22

Addy
I need you to take over because I gotta. I gotta take over.


47:25

Cory
I had this crazy dream and you.


47:26

Ben
Were in it, and I was there. So was Thunder. So was Badge Killer.


47:31

Addy
Yeah, well, what happened in your dream?


47:33

Cory
We got attacked.


47:35

Ben
Craziness.


47:36

Addy
That was real.


47:37

Case
What?


47:37

Addy
Yeah. Huh?


47:39

Case
Yeah.


47:40

Shawn
Yeah.


47:41

Ben
Huh?


47:41

Addy
Yes.


47:42

Ben
Yeah.


47:43

Addy
But I need you to take care of the. The navigation. Make sure Fender doesn't mess with anything because he will take us out of hyperspace and that's not gonna be fun.


47:53

Shawn
Hey, guys. These towels are all organized.


47:56

Case
Took eight hours to do. Wasn't good.


47:59

Ben
Do we have any books about the.


48:00

Addy
Force for Fendir to read?


48:05

Ben
All totally into the Force.


48:06

Ben
Oh, that's right. He's totally into you. Yeah.


48:09

Case
There's a Gideon's Bible of the course.


48:11

Shawn
Yes.


48:12

Ben
I'm glad they left it in this shuttle. I mean, this bomber. So I'm gonna hand him the Gideon's.


48:23

Addy
Bible of the force of the wills.


48:25

Case
He goes off and reads it.


48:28

Addy
All right, So I need you to.


48:30

Case
So the last couple hours, sort of go. And you get a cat now you're not in great shape when you guys come out of hyperspace. And Fossa's Atoll is a repurposed Neimoidian control ship. It's one of those big flying donuts with the center donut hole in there. Oh, cool. And you can see that it's been completely worked over. There are airlocks that have been like, basically dug into the sides all over. And there's ships that have been mounted against it as well as additional docking stations basically just welded into it. It's like very crude and like scattershot. But you can see that central frame of the Neimoidian control ship there. You guys are hailed. It's like, incoming ship. Incoming ship. State your business.


49:21

Addy
We want to pick.


49:22

Case
You're passed out.


49:22

Addy
Oh, right.


49:25

Ben
This is you. Because I think I'm still sleep.


49:27

Case
You're up.


49:28

Ben
Oh, I'm up.


49:29

Case
It's been eight. You had eight hours of sleep. Okay, cool. The only person asleep is foe. He's catnapping.


49:34

Ben
Give me the comms. This is.


49:40

Ben
Oh, shoot.


49:41

Ben
What do we say? Is this a rebel friendly place?


49:45

Case
You know that it's pretty neutral.


49:48

Ben
Okay, this is Y Wing. Do we have a code on this? Like, is there any kind of.


49:53

Case
Just make up one.


49:53

Ben
This is Y Wing A52. We are asking for permission to dock.


50:02

Case
State your business while you're here.


50:04

Ben
We're looking to trade.


50:07

Case
Okay. Proceed to South Bay 1. Follow the transponder signal. All right.


50:15

Shawn
Am I still reading or am I flying now?


50:17

Case
Now that they're out of hyperdrive.


50:19

Ben
Yeah, we need you to fly.


50:22

Shawn
Oh, yeah, sure, no problem. I could have flown the entire time.


50:25

Ben
Yeah, you could have, but we would.


50:27

Ben
Have got there about the time were 70.


50:28

Case
All right, so. So you take the controls and you start flying towards it. You hear a message. Come on. Be like, we would have expected you to come in a little faster, but yeah, just. Just follow that transponder.


50:42

Ben
It's our pilot.


50:44

Case
Copy that. Bay is open.


50:47

Ben
Whenever you do that, eventually.


50:50

Case
So you guys pull into this loading dock, you pass through the force field that's holding in the atmosphere and touch down and you see just engineers come out to sort of support the vessel. Do you guys do anything before you get off?


51:10

Addy
Am I still asleep or am I awake now?


51:12

Case
You can get up if you want or you can try to sleep through it. It's sort of up to you.


51:18

Ben
Is there anything on this ship really groggy?


51:20

Case
So you're definitely fatigued at this point because you have not had a full night sleep?


51:24

Ben
Look for any other equipment that I can grab off of the ship. That'll be helpful.


51:29

Case
There's not a lot of personal equipment on the ship.


51:32

Addy
I think we should go.


51:33

Ben
What kind of equipment is there on the ship then?


51:35

Case
Like, computers and stuff for the ship itself.


51:39

Ben
It made it sound like there was, like, big equipment.


51:41

Case
There's two bombs.


51:45

Ben
Yeah, that's my plan, actually.


51:47

Addy
Well, because we should pick up some supplies, get some food, because, I mean, we also haven't.


51:52

Ben
We're gonna trade the ship.


51:54

Case
So engineers sort of like click in to start refueling and cleaning processes.


51:59

Speaker 8
Okay.


52:00

Case
And a group of what's look like presumably representatives of the actual atoll step or are out. They're wearing slightly dressier clothes, and they're standing outside your exit door. So when you guys come out, it looks like they're there to greet you.


52:20

Ben
All right, Just let me do the talking, boys.


52:22

Case
All right.


52:24

Shawn
Hail.


52:25

Ben
How are you? Good to see you guys.


52:27

Case
It's good to see you. I am Shay. This is Fossa's atoll.


52:33

Ben
Greetings, Shay. Gratitude for allowing us to board Fasos Atoll.


52:38

Speaker 8
We are happy to have you. What is your business?


52:41

Ben
We are for travelers looking to.


52:48

Ben
Lay.


52:49

Ben
Low from Imperial forces.


52:51

Case
Quite right.


52:52

Speaker 8
Quite right.


52:53

Case
Well, in that case, I have good news for you.


52:56

Speaker 8
Fasa himself has requested your presence.


52:59

Shawn
Whoa.


53:00

Ben
Thank you. Lead us to the mighty Fasa.


53:03

Speaker 8
Well, then, right this way, please.


53:05

Case
You'll forgive me if I ask that you leave any weapons on your ship.


53:10

Speaker 8
While you are here.


53:11

Ben
Of course.


53:13

Case
Good. Thank you. I would hate for my men to find that you have broken your word for consequences may come.


53:24

Ben
Understood. Fossa, give us a moment to leave our weapons on the ship.


53:28

Addy
I want a sense motive of Shay, just to make sure we're not, like, walking into some sort of trap. I guess I can use telepathy instead.


53:39

Case
Everyone drink. I'm gonna say, because you're fatigued and you haven't really had a chance to fully recover. Sense mode of attack. You gotta do sense mode of.


53:50

Shawn
Okay.


53:53

Addy
Come on. Nine.


54:01

Speaker 8
Spicy.


54:04

Case
You can't really determine anything from him. He seems very cold, and you can't quite figure out what his angle is on all this. So you. Do you guys actually put down all your weapons and everything?


54:19

Ben
I do. Guys, we are on an ship. We are guests here. I know it seems a little bit risky, but we don't really have a choice.


54:31

Case
Oh, sorry. I should note that Shea is human.


54:33

Ben
Oh, Shea's human?


54:34

Case
Yeah, she's a human. Or is a male.


54:40

Ben
Oh, that's disappointing.


54:43

Ben
Right here, right now.


54:47

Ben
Let's no Seriously, let's just leave our weapons for now, right? I know it seems risky, but it can't be any worse than what we just experienced. If we walk in there with weapons, there's 100% chance we're going to get screwed. Everybody just leave your weapons behind. Let me do the talking. I can talk us out of this. This is what I do.


55:06

Speaker 9
Okay.


55:06

Shawn
All right.


55:07

Case
So you guys come back out and the group of guards all sort of like, flank you. Most of them don't look particularly unique to you, except there is one who looks very old. Suspiciously old for him to be, like a guard in this group.


55:23

Ben
He's a human.


55:24

Case
He is human. His hair is very white and long, and despite the fact that his skin looks like very wrinkly, you can see that there's, like, still, like, well defined muscles under all that.


55:36

Shawn
This is a clove.


55:38

Cory
Look at the butt on that.


55:39

Ben
So they.


55:41

Case
Yeah.


55:44

Ben
He must work out.


55:47

Case
Shay gestures for you to follow him and he. He leads you through a series of corridors. A lot of these look like offices. This is definitely where a lot of, like, administrative work is being done. Till finally you come to sort of a larger room that starts to look a little bit more homey instead of the sort of like, ship like nature of it. The siding of all the walls and everything start to look like soft textures instead of metal. And he opens the. And you see sitting at a desk inside is a Twi'. Lek. And he gestures for you to come in.


56:29

Speaker 8
It's like, welcome, travelers. I am Fasa.


56:33

Ben
Greetings, great Fasa.


56:35

Case
Welcome.


56:35

Speaker 8
Thank you for coming.


56:36

Ben
Thank you for allowing us to dock aboard your mighty ship.


56:40

Speaker 8
Now, I have many questions for you.


56:42

Ben
All, and we have many answers for you.


56:43

Speaker 8
You struck some interest in me. I see. Your friend here is still wearing pants of a Stormtrooper. And as far as I knew, the Imperial policy had not changed that would allow for a Stormtrooper to be a Kel Dor.


56:57

Shawn
Indeed.


56:58

Ben
Great fossil, you are wise and observant. We had a run in with the Imperials and had to impersonate them to escape. And in doing so, we acquired some Imperial guard.


57:11

Speaker 8
I see you're very forceful with your story here.


57:16

Case
We have no reason.


57:17

Speaker 8
I'm comforted to hear that this is the deal, because my nephew, I know, would be very interested to be able to join the Stormtroopers, and that has never been an opportunity afforded to him. But I, who do not have a taste for that kind of violence, am happy to know that he will be spared that life of Course.


57:36

Ben
We mean you no harm. We are here as guests. And we are here to trade and be on our way.


57:42

Case
Well, good. Well, good.


57:43

Speaker 8
I recognized the make of your ship and also the nature of your cargo.


57:51

Ben
Then you understand its value?


57:53

Case
I do.


57:54

Speaker 8
I do. And I would like to convey to you one very specific rule that we have upon my atoll, which is you may do everything you want, so long as it is legal.


58:09

Ben
Legal?


58:11

Ben
Legal by whose standards?


58:12

Speaker 8
Mighty legal, by the way, of any standard that I wish. For example, the two high caliber powerful explosives inside your vessel. You may sell them, you may get profit. Because According to Article 12, Section C of the armament act, passed by the.


58:40

Case
Rep. By the Republic, signed by the.


58:42

Speaker 8
Senate, and made into law by the chancellor Palpatine, free trade on neutral platforms of explosives and other armament for the purpose of defending the Republic is legal. And to the best of my lawyer's knowledge, that has not been repealed.


59:03

Ben
Thank you.


59:04

Speaker 8
So you may do that. But if you were to, say, try to barter some of your rebel equipment, such as the ship itself, I know that would be illegal, because the emperor has passed a statement, A law preventing any rebel equipment from being sold except by licensed imperial traders.


59:32

Ben
Understood. Are there licensed imperial traders here?


59:36

Speaker 8
It is fortunate you ask, for. I happen to have a friend who is as such, and I might be able to introduce you to him.


59:45

Ben
That's okay.


59:46

Addy
Do you know who.


59:47

Ben
Who we might talk to trade or barter away the two explosive devices on said ship?


59:56

Speaker 8
If you speak with Shay, he may point you in the right direction.


59:59

Ben
Thank your highness. You have been wise.


01:00:02

Case
I am noise highness, and I come.


01:00:05

Speaker 8
Here being very specific. If you speak to the traitor, if you speak to anyone on the ship, do not trust them. There are many here who do not wish well for this world and see their own skin as the most important thing out there.


01:00:25

Ben
Understood.


01:00:26

Speaker 8
But there are those of us who see a purpose that is more important.


01:00:32

Case
Than their own survival, A purpose more.


01:00:37

Speaker 8
Important than their own best interests. And while some are willing to take up arms and sacrifice their lives, others understand the wisdom in holding back and only expending resources and favors accumulated by a lifetime. So know this. Speak with anyone who you wish here. But be careful. Feel free to ask me for more information, for I will aid you as best I can. While you are here.


01:01:14

Case
Go speak with Shay.


01:01:16

Speaker 8
And may the force be with you.


01:01:17

Ben
Thank you. Bow and then. All right, guys, let's go. Time to go. Follow Shay.


01:01:26

Case
So you go off to speak with Shay. Shay.


01:01:31

Ben
Who should we go talk to about either Switching out this ship. I know it's illegal for us to trade or barter this ship. What are our options on this place?


01:01:45

Case
Well, there is an Imperial trader here. We can certainly arrange a meeting.


01:01:49

Ben
Obviously, the Imperial trader is going to recognize our ship as a rebel ship.


01:01:54

Case
Well, yeah, but then I might advise you to remove the cargo from the ship.


01:01:59

Speaker 8
Ship for the meeting.


01:02:02

Case
Okay.


01:02:05

Ben
Are Y wings common ships?


01:02:09

Case
Not particularly.


01:02:10

Ben
Right, so the odds of him recognizing a Y wing as a rebel ship are like a hundred percent, right?


01:02:19

Case
This would be an accurate assessment.


01:02:21

Ben
Okay, Shay, I need to know how we can ditch the Y wing and get a different ship. Can we sell? Is there somebody who could buy the cargo off of our ship or be willing to buy that ship from us on the black market so that we could have enough money to buy an additional or a different ship that we could get out of here with?


01:02:42

Case
I might be able to make arrangements.


01:02:45

Ben
Shea, can you do that for us and get back to us and let us know?


01:02:49

Speaker 8
Sure.


01:02:50

Ben
Thank you, Shea. You were very helpful.


01:02:52

Speaker 8
In the meantime.


01:02:56

Case
My master has advised me to provide quarters for you all.


01:03:03

Shawn
I prefer nickels.


01:03:04

Case
It's a studio apartment and you will have to share one futon, but I'm sure you guys will be used to that at this point. Okay, my men will show you to it. And he gestures towards a pair of guards who sort of gesture for you guys, and you follow them off as you exit. After a few moments, Fasa presses on the intercom.


01:03:42

Ben
Come.


01:03:43

Speaker 8
Shay, come in here.


01:03:45

Case
Shay walks in. Yes, sir.


01:03:46

Ben
You're in trouble, Shay.


01:03:50

Speaker 8
Send out a probe to the Imperial fleet. Let them know that we have suspected rebels here who attempted to buy goods on the black market. Tell them They've come from Yavin 4.


01:04:04

Case
In session.


01:04:07

Addy
Dang. Wow, that's a crazy place to leave off. I want to continue, but you can find out what happens in the next episode. For the Star Wars RPG episodes, you can find out what happened in past episodes. You can just go to our website, certainpow.com. While you're there, check out how you can be a part of the podcast through Patreon. How you can check out the weight loss challenge with Team Ben and Team Addie. Obviously, Team Addie is the better team and the team that you want to be a part of. You can also check out our social medias to find out how to get in touch with us, and also how you can share the podcast with other friends and family and fellow nerds that you think would also enjoy the show. Until next time, though, stay scruffy my nerfurters.


01:04:51

Speaker 1
Thanks for listening to Certain Point of View. Don't miss an episode, just subscribe, rate and review the podcast on itunes. Head over to certainpov.com.

  Transcribed by https://fireflies.ai/